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williamL

USA
On FACEIT since 2016 229 matches tracked 82 matches in 30 days
ELO ▼ 24
2,320
30-day peak: 2,397
Rank NA ▼ 703 places
#3,076
USA #2,372 in USA
30 days · prev. #2,373 · best #2,311
Last updated:

How does williamL play?

Rating 0.98 (from 185 matches) K/R 0.71 ADR 79.3 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 45%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.96−0.08 · Ø 1.04 better than 20%
Pistol kills per match 2.8
Knife kills 3 in 229 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 26%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 27%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 4 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 22%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 78.7, Headshots at 48%
▼ Got worse
Win rate −4 pp, ELO −56

Sep to Nov 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.75. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −43 ELO
24 matches · 29% win rate
In match 1 of the day +26 ELO
91 matches · 46% win rate
Between 12:00 and 18:00 +4 ELO, win rate 38%
On Fridays −3 ELO, win rate 44%

williamL loses the most ELO on Ancient: −43 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 42 · Dust 2
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 38%
0.68 better than 21%
78.6 better than 37%
0.87 better than 5%
46% of 266 duels better than 20%
60% of 10 situations better than 95%
Dust 253
57% better than 68%
0.74 right on the average
81.5 better than 54%
1.08 better than 66%
41% of 174 duels better than 7%
37% of 19 situations better than 47%
Inferno40
55% better than 46%
0.70 better than 23%
78.2 better than 26%
0.99 better than 23%
46% of 179 duels better than 17%
44% of 18 situations better than 63%
Ancient24
29% better than 3%
0.70 better than 24%
78.1 better than 30%
0.90 better than 10%
43% of 88 duels better than 10%
40% of 10 situations better than 54%
Anubis17
59% better than 69%
0.68 better than 19%
73.2 better than 11%
0.99-
41% of 75 duels better than 6%
60% of 5 situations better than 91%
Cache17
53% right on the average
0.74 better than 46%
81.5 better than 51%
1.05 better than 47%
48% of 98 duels better than 26%
100% of 2 situations better than 99%
Nuke13
62% -
0.81 -
87.4 -
1.16-
52% of 65 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How williamL plays

Across 229 matches williamL averages K/R 0.71 and ADR 79.3; the rating across the 185 rated matches is 0.98. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 60 of 185 matches the rating was 1.10 or higher (32%), in 78 it was below 0.90. In 158 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: July 2026 at 1.04. williamL loses the most ELO on Ancient (−43 ELO, win rate 29%). Things go best on Inferno (+108 ELO, win rate 55%). From match no. 5 of the day on, things go best: 76% win rate, +46 ELO. Got weaker: Win rate −4 pp, ELO −56. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 78.7, Headshots at 48%. Last 30 days: 82 matches, win rate 48%, net ELO −155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.