Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

will1ZERA

Brazil
On FACEIT since 2015 446 matches tracked 73 matches in 30 days
ELO ▲ 304
3,092
30-day peak: 3,151
Rank SA ▲ 218 places
#141
Brazil #128 in Brazil
30 days · prev. #359 · best #132
Last updated:

How does will1ZERA play?

Rating 1.09 K/R 0.79 ADR 84.8 from 446 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 446 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (396 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so slightly above the average (54%).

Headshot rate 56%+2 pp · Ø 54% better than 69%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.09+0.04 · Ø 1.05 better than 54%
Pistol kills per match 3.0
Knife kills 18 in 446 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 79%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 79x 4K, 14 aces in 396 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.1, ELO +229
= Stayed the same
Headshots at 56%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 446 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −215 ELO
94 matches · 47% win rate
In match 2 of the day −198 ELO
80 matches · 44% win rate
Between 0:00 and 6:00 −393 ELO, win rate 38%

will1ZERA loses the most ELO in match 1 of the day: −215 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Cache
  2. Recorded match no. 250 · Nuke
  3. Highest rating in a match: 2.44 · Ancient
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 446 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage202
53% better than 43%
0.77 better than 56%
84.1 better than 61%
1.07 better than 53%
50% of 951 duels better than 35%
37% of 83 situations better than 44%
Dust 296
48% better than 26%
0.78 better than 61%
81.8 better than 50%
1.08 better than 52%
49% of 426 duels better than 31%
39% of 46 situations better than 49%
Ancient88
51% better than 36%
0.81 better than 75%
87.5 better than 76%
1.11 better than 68%
57% of 527 duels better than 76%
29% of 42 situations better than 25%
Nuke29
62% better than 67%
0.89 better than 91%
92.9 better than 90%
1.24 better than 88%
59% of 141 duels better than 78%
54% of 13 situations better than 82%
Cache20
55% better than 32%
0.81 better than 64%
86.3 better than 60%
1.13 better than 57%
49% of 105 duels better than 24%
32% of 19 situations better than 32%
Anubis7
43% -
0.72 -
78.7 -
1.02-
39% of 28 duels -
67% of 6 situations -
Inferno3
67% -
0.66 -
73.9 -
0.98-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How will1ZERA plays

Across 446 matches will1ZERA averages K/R 0.79, ADR 84.8 and a rating of 1.09. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 203 of 446 matches the rating was 1.10 or higher (46%), in 133 it was below 0.90. In 396 matches with detailed stats: 79 4Ks and 14 aces. Best month by rating: November 2026 at 1.16. will1ZERA loses the most ELO in match 1 of the day (−215 ELO, win rate 47%). Things go best from match 5 of the day (+720 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +720 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.1, ELO +229. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 73 matches, win rate 58%, net ELO +258.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.