wickiii

Albania
On FACEIT since 2018 130 matches tracked 52 matches in 30 days
ELO ▲ 60
2,087
30-day peak: 2,087
Rank EU
#196,765
Albania #1,101 in Albania
Last updated:

How does wickiii play?

Rating 0.96 K/R 0.70 ADR 76.0 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 17%
Pistol kills per match 2.9
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 21x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 77.3
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −105

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
22 matches · 64% win rate
In match 3 of the day ±0 ELO
25 matches · 48% win rate

wickiii loses the most ELO on Anubis: −23 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Most kills in a match: 48 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
72% better than 98%
0.69 better than 29%
76.0 better than 28%
0.97 better than 30%
51% of 205 duels right on the average
38% of 16 situations right on the average
Anubis22
64% better than 85%
0.71 better than 37%
75.6 better than 22%
0.97 better than 29%
48% of 128 duels better than 31%
56% of 9 situations better than 88%
Dust 219
37% better than 8%
0.74 right on the average
78.1 better than 37%
1.02 better than 47%
41% of 71 duels better than 8%
43% of 14 situations better than 63%
Nuke17
35% better than 8%
0.72 better than 35%
78.5 better than 36%
0.99 better than 32%
36% of 70 duels better than 3%
14% of 7 situations better than 5%
Inferno15
40% better than 11%
0.65 better than 16%
73.8 better than 19%
0.84 better than 4%
47% of 47 duels better than 22%
43% of 7 situations better than 62%
Ancient9
44% -
0.78 -
78.8 -
1.02-
50% of 46 duels -
0% of 5 situations -
Cache5
40% -
0.57 -
66.0 -
0.77-
35% of 17 duels -
100% of 1 situations -
Vertigo4
75% -
0.70 -
73.0 -
1.01-
50% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wickiii plays

Across 130 matches wickiii averages K/R 0.70, ADR 76.0 and a rating of 0.96. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 61% headshots. The strongest map is Mirage with a 72% win rate in 39 matches. In 37 of 130 matches the rating was 1.10 or higher (28%), in 60 it was below 0.90. In 98 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. wickiii loses the most ELO on Anubis (−23 ELO, win rate 64%). Things go best in match 2 of the day (+21 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +21 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −105. Unchanged in recent months: ADR at 77.3. Last 30 days: 52 matches, win rate 54%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.