wickedIK

Russia
On FACEIT since 2021 285 matches tracked 25 matches in 30 days
Last updated:

How does wickedIK play?

Rating 1.00 K/R 0.73 ADR 75.5 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 285 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.99−0.02 · Ø 1.01 better than 46%
Pistol kills per match 3.4
Knife kills 22 in 285 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 50%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 46x 4K, 1 ace in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 77.5, Headshots at 45%, Win rate at 47%
▼ Got worse
ELO −281

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −193 ELO
107 matches · 48% win rate
In match 4 of the day −77 ELO
32 matches · 34% win rate
Between 6:00 and 12:00 −56 ELO, win rate 40%
On Saturdays −85 ELO, win rate 39%

wickedIK loses the most ELO on Mirage: −193 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
48% better than 40%
0.74 better than 57%
76.5 better than 32%
1.01 right on the average
50% of 605 duels better than 47%
37% of 68 situations better than 48%
Dust 273
55% better than 66%
0.79 better than 79%
80.4 better than 53%
1.09 better than 75%
53% of 413 duels better than 63%
36% of 44 situations better than 46%
Ancient42
48% better than 39%
0.68 better than 25%
69.9 better than 6%
0.94 better than 28%
48% of 211 duels better than 37%
46% of 24 situations better than 76%
Anubis29
31% better than 3%
0.69 better than 33%
70.8 better than 10%
0.90 better than 14%
46% of 164 duels better than 28%
26% of 19 situations better than 24%
Inferno26
50% better than 43%
0.67 better than 26%
71.1 better than 14%
0.95 better than 29%
52% of 160 duels better than 59%
40% of 10 situations better than 55%
Nuke4
0% -
0.61 -
74.1 -
0.79-
56% of 18 duels -
0% of 1 situations -
Vertigo3
33% -
0.78 -
81.2 -
1.01-
55% of 20 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wickedIK plays

Across 285 matches wickedIK averages K/R 0.73, ADR 75.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 8 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 73 matches. In 98 of 285 matches the rating was 1.10 or higher (34%), in 120 it was below 0.90. In 227 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. wickedIK loses the most ELO on Mirage (−193 ELO, win rate 48%). Things go best in match 2 of the day (−9 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −9 ELO. Got weaker: ELO −281. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 77.5, Headshots at 45%, Win rate at 47%. Last 30 days: 25 matches, win rate 40%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.