wiRtik_01
Name history of wiRtik_01
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 1,322 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average56% headshots and so well above the average (47%).
Impact
WeaknessExactly 2 kills in 10.4% of rounds and so well below the average (13.2%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.62 (at the start 0.67). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.06. Last 3 months: 0.87 (at the start 0.93). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 88.7. Last 3 months: 72.2 (at the start 76.4). Clearly below the average (79.4).
Share of headshot kills
Best month: June 2026 with 64%. Last 3 months: 54% (at the start 58%). Well above the average (47%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 59% (at the start 53%). Well above the average (51%).
Best month: October 2026 with 1,615. Last 3 months: 1,392 (at the start 1,354).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wiRtik_01 loses the most ELO in match 2 of the day: −136 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Mirage
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.64 · Nuke
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How wiRtik_01 plays
Across 121 matches wiRtik_01 averages K/R 0.64, ADR 74.2 and a rating of 0.90. Biggest strength: Headshot rate at 56%, better than 93% of level 7 players. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 14.4 kills per match with 56% headshots. The strongest map is Dust 2 with a 64% win rate in 39 matches. In 27 of 121 matches the rating was 1.10 or higher (22%), in 60 it was below 0.90. In 82 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. wiRtik_01 loses the most ELO in match 2 of the day (−136 ELO, win rate 47%). Things go best in match 3 of the day (+46 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +46 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −4.2, Headshots −4 pp. Unchanged in recent months: ELO at 1,392. Last 30 days: 13 matches, win rate 69%, net ELO +105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.