Name history of wi1d_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 1,192 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Strength32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average35% headshots and so well below the average (46%).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.2%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.90. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.26. Last 3 months: 1.21 (at the start 1.07). Well above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 90.0. Last 3 months: 88.0 (at the start 83.5). Clearly above the average (79.8).
Share of headshot kills
Best month: August 2026 with 39%. Last 3 months: 34% (at the start 35%). Well below the average (46%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 39% (at the start 37%). Well below the average (51%).
Best month: November 2026 with 1,522. Last 3 months: 1,522 (at the start 1,056).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wi1d_ loses the most ELO on Mirage: −53 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 51 · Cache
- Highest rating in a match: 2.13 · Inferno
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How wi1d_ plays
Across 61 matches wi1d_ averages K/R 0.80, ADR 85.3 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 91% of level 7 players. Most room to improve: Headshot rate at 35%, better than only 4% of level 7 players. Averages 16.7 kills per match with 35% headshots. The strongest map is Mirage with a 43% win rate in 23 matches. In 28 of 61 matches the rating was 1.10 or higher (46%), in 20 it was below 0.90. In 28 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.26. wi1d_ loses the most ELO on Mirage (−53 ELO, win rate 43%). Improved over the last three months: K/R +0.11, Rating +0.14, ADR +4.5, ELO +466. Unchanged in recent months: Headshots at 34%, Win rate at 39%. Last 30 days: 3 matches, win rate 0%, net ELO −78.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.