whysaveI

Tonga
On FACEIT since 2020 163 matches tracked 92 matches in 30 days
Last updated:

How does whysaveI play?

Rating 1.09 K/R 0.79 ADR 83.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.3
Zeus kills3 in 163 matches
Knife kills 12 in 163 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 40x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +449
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 83.7
▼ Got worse
Headshots −3 pp, Win rate −9 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −122 ELO
55 matches · 58% win rate
In match 3 of the day −82 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −78 ELO, win rate 42%

whysaveI loses the most ELO on Anubis: −122 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Reached level 10 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 2.30 · Overpass

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis55
58% better than 69%
0.82 better than 84%
86.1 better than 76%
1.14 better than 81%
57% of 272 duels better than 79%
47% of 51 situations better than 73%
Mirage42
52% better than 54%
0.78 better than 69%
84.4 better than 68%
1.09 better than 70%
57% of 200 duels better than 81%
45% of 22 situations better than 72%
Ancient26
42% better than 19%
0.81 better than 82%
83.6 better than 64%
1.11 better than 79%
55% of 113 duels better than 70%
29% of 14 situations better than 31%
Dust 216
44% better than 24%
0.73 better than 47%
78.6 better than 40%
1.00 better than 39%
53% of 70 duels better than 61%
30% of 10 situations better than 27%
Cache9
44% -
0.69 -
75.8 -
0.92-
57% of 42 duels -
40% of 5 situations -
Nuke7
29% -
0.63 -
71.1 -
0.81-
49% of 37 duels -
67% of 3 situations -
Overpass5
80% -
0.96 -
93.7 -
1.33-
63% of 27 duels -
-
Inferno3
0% -
0.74 -
79.9 -
1.04-
47% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whysaveI plays

Across 163 matches whysaveI averages K/R 0.79, ADR 83.5 and a rating of 1.09. Biggest strength: Opening duels won at 55%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Anubis with a 58% win rate in 55 matches. In 78 of 163 matches the rating was 1.10 or higher (48%), in 50 it was below 0.90. In 127 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: June 2026 at 1.11. whysaveI loses the most ELO on Anubis (−122 ELO, win rate 58%). Things go best from match 5 of the day (+38 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +38 ELO. Improved over the last three months: ELO +449. Got weaker: Headshots −3 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 83.7. Last 30 days: 92 matches, win rate 48%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.