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whyalive999

China
On FACEIT since 2015 214 matches tracked 24 matches in 30 days
ELO ▲ 149
3,848
30-day peak: 3,877
Rank EU ▲ 271 places
#365
China #11 in China
30 days · prev. #636 · best #295
Last updated:

How does whyalive999 play?

Rating 1.21 K/R 0.85 ADR 90.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 214 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 6% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 93%
Opening duels won 57%+3 pp · Ø 54% better than 71%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 87%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 46%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (54%).

Headshot rate 61%+7 pp · Ø 54% better than 85%
AWP share of kills 4%−9 pp · Ø 13% better than 31%
K/D 1.24+0.14 · Ø 1.10 better than 76%
Pistol kills per match 2.8
Knife kills 1 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.5%).

2K rounds 15.6%+1.3 pp · Ø 14.3% better than 75%
3K rounds 5.6%+1.1 pp · Ø 4.5% better than 81%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 36x 4K, 7 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 63%
Enemies flashed per round 0.35+0.02 · Ø 0.33 better than 53%
Deaths per round 68%−3 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.1, Headshots +4 pp, ELO +429
= Stayed the same
K/R at 0.86, Rating at 1.22, Win rate at 65%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.86 (at the start 0.84). Clearly above the average (0.78).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −119 ELO, win rate 58%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Nuke
  2. Most kills in a match: 46 · Anubis
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.60 · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
64% better than 79%
0.84 better than 69%
90.0 better than 70%
1.18 better than 68%
57% of 430 duels better than 65%
47% of 32 situations better than 75%
Ancient49
59% better than 53%
0.86 better than 79%
91.4 better than 79%
1.21 better than 80%
56% of 299 duels better than 62%
43% of 21 situations better than 60%
Nuke38
68% better than 74%
0.82 better than 58%
90.1 better than 72%
1.19 better than 68%
56% of 193 duels better than 59%
38% of 21 situations better than 46%
Anubis27
70% better than 87%
0.96 better than 98%
99.2 better than 97%
1.33 better than 96%
62% of 166 duels better than 89%
36% of 14 situations better than 44%
Dust 217
82% better than 99%
0.80 better than 53%
83.0 better than 38%
1.20 better than 71%
47% of 73 duels better than 14%
50% of 2 situations better than 75%
Cache8
63% -
0.69 -
78.4 -
1.02-
47% of 43 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whyalive999 plays

Across 214 matches whyalive999 averages K/R 0.85, ADR 90.7 and a rating of 1.21. Biggest strength: Rounds with first kill at 16%, better than 93% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 61% headshots. The strongest map is Dust 2 with a 82% win rate in 17 matches. In 129 of 214 matches the rating was 1.10 or higher (60%), in 39 it was below 0.90. In 159 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: November 2026 at 1.37. Things go best on Mirage (+324 ELO, win rate 64%). Improved over the last three months: ADR +4.1, Headshots +4 pp, ELO +429. Unchanged in recent months: K/R at 0.86, Rating at 1.22, Win rate at 65%. Last 30 days: 24 matches, win rate 75%, net ELO +177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.