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why4lw4y5me

Dominican Republic
On FACEIT since 2023 460 matches tracked 189 matches in 30 days
ELO ▼ 7
2,358
30-day peak: 2,493
Rank EU
#90,432
Dominican Republic #35 in Dominican Republic
Last updated:

How does why4lw4y5me play?

Rating 1.08 K/R 0.79 ADR 85.7 from 460 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 460 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (430 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.07+0.03 · Ø 1.04 better than 60%
Pistol kills per match 3.2
Knife kills 2 in 460 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 75%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 80%
MVPs per match 2.5+0.1 · Ø 2.4 better than 66%
4Ks and aces 76x 4K, 10 aces in 430 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.0
= Stayed the same
Headshots at 43%, Win rate at 49%
▼ Got worse
ELO −74

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
138 matches · 46% win rate
On Inferno −56 ELO
57 matches · 51% win rate
On Tuesdays −169 ELO, win rate 38%

why4lw4y5me loses the most ELO on Mirage: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
46% better than 26%
0.80 better than 74%
86.7 better than 75%
1.09 better than 67%
56% of 861 duels better than 75%
39% of 67 situations better than 51%
Dust 2107
50% better than 41%
0.79 better than 71%
84.4 better than 65%
1.08 better than 61%
55% of 682 duels better than 69%
43% of 51 situations better than 65%
Ancient104
57% better than 66%
0.80 better than 71%
86.9 better than 72%
1.08 better than 62%
51% of 568 duels better than 46%
36% of 50 situations better than 45%
Inferno57
51% better than 34%
0.77 better than 59%
85.3 better than 66%
1.06 better than 49%
57% of 334 duels better than 71%
53% of 30 situations better than 80%
Anubis27
44% better than 23%
0.80 better than 74%
84.1 better than 61%
1.13 better than 77%
55% of 151 duels better than 69%
36% of 14 situations better than 47%
Cache23
35% better than 8%
0.75 better than 55%
84.5 better than 68%
1.00 better than 38%
51% of 126 duels better than 45%
33% of 15 situations better than 38%
Nuke3
0% -
0.63 -
69.1 -
0.84-
61% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How why4lw4y5me plays

Across 460 matches why4lw4y5me averages K/R 0.79, ADR 85.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Ancient with a 57% win rate in 104 matches. In 204 of 460 matches the rating was 1.10 or higher (44%), in 161 it was below 0.90. In 430 matches with detailed stats: 76 4Ks and 10 aces. Best month by rating: November 2026 at 1.22. why4lw4y5me loses the most ELO on Mirage (−69 ELO, win rate 46%). Things go best on Dust 2 (+87 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate, +14 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.0. Got weaker: ELO −74. Unchanged in recent months: Headshots at 43%, Win rate at 49%. Last 30 days: 189 matches, win rate 50%, net ELO +165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.