why

Netherlands
On FACEIT since 2023 399 matches tracked 34 matches in 30 days
ELO ▼ 119
2,376
30-day peak: 2,556
Rank EU
#85,076
Netherlands #491 in Netherlands
Last updated:

How does why play?

Rating 0.99 K/R 0.70 ADR 77.0 from 399 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 399 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 8%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 3.1
Knife kills 5 in 399 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 30x 4K, 2 aces in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +101
= Stayed the same
Headshots at 41%, Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −6.2

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 399 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −317 ELO
77 matches · 42% win rate
On Dust 2 −150 ELO
89 matches · 53% win rate
On Fridays −190 ELO, win rate 38%

why loses the most ELO on Anubis: −317 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 399 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
47% better than 29%
0.72 better than 39%
79.7 better than 43%
1.02 better than 45%
56% of 753 duels better than 76%
43% of 100 situations better than 65%
Dust 289
53% better than 54%
0.68 better than 21%
72.4 better than 10%
0.96 better than 22%
53% of 481 duels better than 59%
37% of 62 situations better than 44%
Anubis77
42% better than 15%
0.70 better than 27%
76.9 better than 26%
0.96 better than 24%
56% of 396 duels better than 72%
25% of 55 situations better than 19%
Inferno42
57% better than 63%
0.73 better than 43%
80.0 better than 35%
1.06 better than 49%
54% of 223 duels better than 55%
44% of 32 situations better than 67%
Cache29
52% -
0.68 -
75.5 -
0.95-
57% of 136 duels -
29% of 24 situations -
Ancient14
43% -
0.63 -
70.4 -
0.91-
47% of 68 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How why plays

Across 399 matches why averages K/R 0.70, ADR 77.0 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 41% headshots. The strongest map is Inferno with a 57% win rate in 42 matches. In 147 of 399 matches the rating was 1.10 or higher (37%), in 164 it was below 0.90. In 301 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. why loses the most ELO on Anubis (−317 ELO, win rate 42%). Things go best on Cache (+170 ELO, win rate 52%). Improved over the last three months: ELO +101. Got weaker: K/R −0.07, Rating −0.09, ADR −6.2. Unchanged in recent months: Headshots at 41%, Win rate at 49%. Last 30 days: 34 matches, win rate 32%, net ELO −203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.