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whiko

USA
127 matches tracked
ELO
2,353
Peak across recorded matches: 2,615
Rank NA ▼ 270 places
#2,780
USA #2,168 in USA
30 days · prev. #2,510 · best #2,510
Last updated:

How does whiko play?

Rating 1.01 (from 80 matches) K/R 0.71 ADR 76.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 2.5
Knife kills 3 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 26%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 11x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 66%
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp
= Stayed the same
ELO at 2,353
▼ Got worse
K/R −0.06, Rating −0.16, ADR −5.8

Sep to Oct 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
48 matches · 46% win rate
On Ancient −9 ELO
20 matches · 55% win rate
In match 3 of the day +1 ELO
22 matches · 27% win rate

whiko loses the most ELO on Mirage: −10 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis
  4. Most kills in a match: 41 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 28%
0.74 right on the average
79.1 better than 40%
1.03 better than 48%
50% of 88 duels better than 41%
44% of 16 situations better than 68%
Dust 239
56% better than 65%
0.67 better than 18%
72.1 better than 10%
0.99 better than 35%
48% of 79 duels better than 31%
29% of 14 situations better than 25%
Ancient20
55% better than 60%
0.76 better than 55%
80.5 better than 43%
1.04-
55% of 31 duels better than 68%
40% of 5 situations better than 54%
Anubis12
25% -
0.67 -
74.5 -
1.02-
57% of 14 duels -
33% of 6 situations -
Cache5
40% -
0.70 -
72.3 -
0.99-
50% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whiko plays

Across 127 matches whiko averages K/R 0.71 and ADR 76.1; the rating across the 80 rated matches is 1.01. Biggest strength: Utility hit rate at 41%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 56% win rate in 39 matches. In 24 of 80 matches the rating was 1.10 or higher (30%), in 33 it was below 0.90. In 78 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: May 2026 at 1.21. whiko loses the most ELO on Mirage (−10 ELO, win rate 46%). Things go best on Dust 2 (+53 ELO, win rate 56%). Match no. 2 of the day goes best: 53% win rate, +17 ELO. Improved over the last three months: Headshots +4 pp, Win rate +7 pp. Got weaker: K/R −0.06, Rating −0.16, ADR −5.8. Unchanged in recent months: ELO at 2,353.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.