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wheeler-

Canada
On FACEIT since 2014 280 matches tracked 61 matches in 30 days
ELO ▼ 21
2,281
30-day peak: 2,327
Rank NA ▼ 581 places
#3,516
Canada #749 in Canada
30 days · prev. #2,935 · best #2,625
Last updated:
Next update possible in 3m 27s

How does wheeler- play?

Rating 0.96 K/R 0.67 ADR 74.4 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 280 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 16%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.98−0.06 · Ø 1.04 better than 27%
Pistol kills per match 2.8
Knife kills 1 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 8%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 4%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 20x 4K, 2 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +124
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 76.2, Headshots at 45%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −26 ELO
38 matches · 55% win rate
In match 3 of the day −10 ELO
45 matches · 40% win rate
On Mondays +19 ELO, win rate 48%

wheeler- loses the most ELO on Cache: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.03 · Inferno
  3. Reached level 10 · Inferno
  4. Most kills in a match: 33 · Mirage
  5. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 23%
0.66 better than 13%
73.4 better than 13%
0.94 better than 17%
55% of 208 duels better than 70%
46% of 39 situations better than 72%
Anubis59
59% better than 70%
0.65 better than 10%
71.5 better than 6%
0.95 better than 19%
54% of 166 duels better than 64%
41% of 37 situations better than 60%
Inferno54
67% better than 85%
0.72 better than 35%
79.9 better than 35%
1.07 right on the average
57% of 123 duels better than 71%
28% of 43 situations better than 24%
Cache38
55% better than 52%
0.70 better than 36%
79.4 better than 43%
0.96 better than 29%
50% of 150 duels better than 42%
34% of 29 situations better than 42%
Dust 237
54% better than 57%
0.62 better than 5%
69.8 better than 5%
0.89 better than 8%
51% of 97 duels better than 47%
50% of 22 situations better than 81%
Ancient13
23% -
0.64 -
73.1 -
0.88-
43% of 28 duels -
31% of 13 situations -
Nuke12
42% -
0.64 -
70.2 -
0.86-
45% of 31 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wheeler- plays

Across 280 matches wheeler- averages K/R 0.67, ADR 74.4 and a rating of 0.96. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 44% headshots. The strongest map is Inferno with a 67% win rate in 54 matches. In 89 of 280 matches the rating was 1.10 or higher (32%), in 129 it was below 0.90. In 205 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. wheeler- loses the most ELO on Cache (−26 ELO, win rate 55%). Things go best from match 5 of the day (+82 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +62 ELO. Improved over the last three months: ELO +124. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 76.2, Headshots at 45%, Win rate at 53%. Last 30 days: 61 matches, win rate 49%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.