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whatfries

Singapore
On FACEIT since 2016 296 matches tracked 69 matches in 30 days
ELO ▼ 87
2,510
30-day peak: 2,597
Rank SEA ▲ 198 places
#1,205
Singapore #105 in Singapore
30 days · prev. #1,403 · best #772
Last updated:

How does whatfries play?

Rating 1.07 (from 263 matches) K/R 0.77 ADR 84.4 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 296 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 50%−2 pp · Ø 52% better than 45%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 3.0
Knife kills 3 in 296 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.5%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 72%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 30x 4K, 2 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +421
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 85.1, Headshots at 51%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
113 matches · 54% win rate
On Mirage −50 ELO
38 matches · 53% win rate
On Sundays −23 ELO, win rate 26%

whatfries loses the most ELO on Dust 2: −78 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.12 · Dust 2
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
54% better than 56%
0.76 better than 55%
82.9 better than 58%
1.06 better than 52%
52% of 389 duels right on the average
38% of 74 situations right on the average
Ancient54
52% better than 42%
0.75 right on the average
83.6 better than 56%
1.03 better than 43%
52% of 231 duels right on the average
34% of 29 situations better than 40%
Inferno38
39% better than 6%
0.76 better than 44%
82.0 better than 39%
1.06 better than 36%
51% of 122 duels better than 30%
52% of 23 situations better than 80%
Mirage38
53% right on the average
0.83 better than 83%
91.6 better than 89%
1.13 better than 76%
52% of 177 duels right on the average
47% of 17 situations better than 76%
Cache20
60% better than 69%
0.86 better than 87%
86.8 better than 73%
1.18 better than 83%
54% of 91 duels better than 60%
32% of 19 situations better than 33%
Anubis18
56% better than 58%
0.77 better than 60%
85.9 better than 71%
1.06 better than 54%
55% of 85 duels better than 66%
36% of 14 situations better than 44%
Nuke15
47% better than 19%
0.76 better than 55%
81.6 better than 48%
1.08 better than 59%
54% of 72 duels right on the average
33% of 9 situations better than 39%

Compared with players on the same level who have at least 15 matches on the map.

How whatfries plays

Across 296 matches whatfries averages K/R 0.77 and ADR 84.4; the rating across the 263 rated matches is 1.07. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 135 of 296 matches the rating was 1.10 or higher (46%), in 106 it was below 0.90. In 230 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.18. whatfries loses the most ELO on Dust 2 (−78 ELO, win rate 54%). Things go best on Ancient (+51 ELO, win rate 52%). Match no. 3 of the day goes best: 61% win rate, −25 ELO. Improved over the last three months: ELO +421. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 85.1, Headshots at 51%, Win rate at 53%. Last 30 days: 69 matches, win rate 51%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.