whatabout

Bhutan
On FACEIT since 2018 337 matches tracked 86 matches in 30 days
ELO ▲ 198
3,134
30-day peak: 3,141
Rank EU ▼ 2,095 places
#5,524
Bhutan #7 in Bhutan
30 days · prev. #3,429 · best #3,429
Last updated:

How does whatabout play?

Rating 1.17 (from 329 matches) K/R 0.83 ADR 88.4 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 329 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.19+0.14 · Ø 1.05 better than 81%
Pistol kills per match 3.9
Zeus kills1 in 337 matches
Knife kills 4 in 337 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 69%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 66x 4K, 7 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +211
= Stayed the same
K/R at 0.83, Rating at 1.17, ADR at 88.8
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
39 matches · 59% win rate
From match 5 of the day −11 ELO
89 matches · 47% win rate
Between 12:00 and 18:00 +112 ELO, win rate 48%
On Sundays +73 ELO, win rate 46%

whatabout loses the most ELO on Anubis: −29 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 3.16 · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
57% better than 61%
0.82 better than 77%
88.1 better than 78%
1.15 better than 76%
52% of 618 duels better than 47%
39% of 83 situations right on the average
Dust 261
52% better than 38%
0.87 better than 89%
89.6 better than 82%
1.24 better than 89%
53% of 263 duels right on the average
44% of 41 situations better than 64%
Ancient60
48% better than 27%
0.82 better than 77%
88.3 better than 78%
1.12 better than 70%
52% of 230 duels better than 47%
45% of 40 situations better than 69%
Anubis39
59% better than 61%
0.89 better than 94%
94.0 better than 94%
1.25 better than 93%
54% of 146 duels better than 60%
48% of 23 situations better than 72%
Nuke18
39% better than 6%
0.80 better than 65%
82.9 better than 52%
1.12 better than 61%
29% of 55 duels better than 1%
58% of 19 situations better than 89%
Cache7
29% -
0.71 -
72.5 -
0.95-
54% of 28 duels -
50% of 4 situations -
Inferno7
43% -
0.75 -
80.8 -
1.05-
42% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whatabout plays

Across 337 matches whatabout averages K/R 0.83 and ADR 88.4; the rating across the 329 rated matches is 1.17. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 62% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 185 of 329 matches the rating was 1.10 or higher (56%), in 73 it was below 0.90. In 266 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: June 2026 at 1.25. whatabout loses the most ELO on Anubis (−29 ELO, win rate 59%). Things go best on Mirage (+147 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +141 ELO. Improved over the last three months: Win rate +3 pp, ELO +211. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 88.8. Last 30 days: 86 matches, win rate 53%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.