westyyz

Poland
271 matches tracked 101 matches in 30 days
Last updated:

How does westyyz play?

Rating 0.90 K/R 0.66 ADR 76.8 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 271 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.87−0.13 · Ø 1.00 better than 6%
Pistol kills per match 2.5
Knife kills 6 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 29x 4K, 1 ace in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 76.9, Win rate at 50%
▼ Got worse
Headshots −4 pp, ELO −52

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −565 ELO
63 matches · 32% win rate
On Inferno −158 ELO
31 matches · 48% win rate
Between 6:00 and 12:00 −169 ELO, win rate 41%

westyyz loses the most ELO in match 1 of the day: −565 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 58%
0.64 better than 11%
74.5 better than 21%
0.91 better than 16%
42% of 206 duels better than 10%
42% of 31 situations better than 62%
Ancient50
40% better than 14%
0.67 better than 16%
76.7 better than 27%
0.90 better than 13%
55% of 172 duels better than 75%
35% of 23 situations better than 44%
Anubis48
65% better than 88%
0.70 better than 31%
80.1 better than 47%
0.95 better than 24%
46% of 206 duels better than 22%
38% of 24 situations right on the average
Inferno31
48% better than 34%
0.62 better than 8%
75.5 better than 25%
0.87 better than 8%
43% of 127 duels better than 10%
40% of 20 situations right on the average
Dust 230
47% better than 38%
0.65 better than 14%
75.3 better than 26%
0.87 better than 8%
44% of 148 duels better than 16%
19% of 16 situations better than 8%
Cache29
45% -
0.68 -
75.2 -
0.91-
52% of 115 duels -
50% of 18 situations -
Nuke25
40% better than 12%
0.68 better than 15%
81.5 better than 44%
0.89 better than 6%
45% of 95 duels better than 13%
53% of 15 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How westyyz plays

Across 271 matches westyyz averages K/R 0.66, ADR 76.8 and a rating of 0.90. Biggest strength: Utility damage per round at 6.2, better than 89% of level 9 players. Most room to improve: K/D at 0.87, better than only 6% of level 9 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Anubis with a 65% win rate in 48 matches. In 66 of 271 matches the rating was 1.10 or higher (24%), in 141 it was below 0.90. In 209 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: June 2026 at 1.00. westyyz loses the most ELO in match 1 of the day (−565 ELO, win rate 32%). Things go best from match 5 of the day (+287 ELO, win rate 59%). Match no. 4 of the day goes best: 63% win rate, +245 ELO. Got weaker: Headshots −4 pp, ELO −52. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 76.9, Win rate at 50%. Last 30 days: 101 matches, win rate 49%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.