werk1t

Russia
On FACEIT since 2019 28 matches tracked 28 matches in 30 days
Last updated:

How does werk1t play?

Rating 1.30 K/R 0.94 ADR 105.7 from 28 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 28 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 43% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 4.8
Knife kills 1 in 28 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 98%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 11x 4K, 1 ace in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 98%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 53%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where werk1t loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 28 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
64% -
1.01 -
110.6 -
1.43-
64% of 55 duels -
50% of 8 situations -
Ancient6
50% -
0.96 -
109.9 -
1.30-
48% of 33 duels -
40% of 5 situations -
Mirage6
33% -
0.78 -
85.1 -
1.03-
60% of 25 duels -
67% of 3 situations -
Anubis3
67% -
0.97 -
119.8 -
1.33-
78% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How werk1t plays

Across 28 matches werk1t averages K/R 0.94, ADR 105.7 and a rating of 1.30. Biggest strength: Damage per round (ADR) at 105.7, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 21.1 kills per match with 37% headshots. In 19 of 28 matches the rating was 1.10 or higher (68%), in 5 it was below 0.90. In 28 matches with detailed stats: 11 4Ks and 1 ace. Last 30 days: 28 matches, win rate 50%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.