weqi866

USA
On FACEIT since 2026 165 matches tracked 20 matches in 30 days
Last updated:

How does weqi866 play?

Rating 1.04 K/R 0.76 ADR 81.2 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.2
Knife kills 7 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 15x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.1, Win rate +7 pp, ELO +188
= Stayed the same
Rating at 1.05, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
68 matches · 51% win rate
On Dust 2 −23 ELO
27 matches · 44% win rate
Between 6:00 and 12:00 −27 ELO, win rate 42%
On Saturdays +26 ELO, win rate 46%

weqi866 loses the most ELO on Mirage: −49 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.00 · Mirage
  3. Reached level 10 · Anubis
  4. Most kills in a match: 41 · Cache
  5. Recorded match no. 100 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
51% better than 48%
0.76 better than 61%
81.1 better than 52%
1.04 better than 53%
51% of 281 duels right on the average
39% of 49 situations better than 54%
Anubis31
61% better than 79%
0.80 better than 77%
87.0 better than 79%
1.11 better than 75%
55% of 132 duels better than 71%
46% of 28 situations better than 71%
Dust 227
44% better than 22%
0.72 better than 41%
77.0 better than 30%
0.99 better than 34%
50% of 101 duels better than 42%
28% of 18 situations better than 22%
Ancient19
53% better than 55%
0.79 better than 72%
81.8 better than 52%
1.11 better than 75%
53% of 76 duels better than 56%
26% of 19 situations better than 22%
Cache8
75% -
0.71 -
75.8 -
0.94-
62% of 52 duels -
43% of 7 situations -
Inferno6
83% -
0.64 -
69.3 -
0.89-
67% of 24 duels -
50% of 2 situations -
Nuke6
17% -
0.82 -
88.3 -
1.07-
53% of 43 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How weqi866 plays

Across 165 matches weqi866 averages K/R 0.76, ADR 81.2 and a rating of 1.04. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 70 of 165 matches the rating was 1.10 or higher (42%), in 51 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. weqi866 loses the most ELO on Mirage (−49 ELO, win rate 51%). Things go best in match 2 of the day (+26 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.04, ADR +4.1, Win rate +7 pp, ELO +188. Unchanged in recent months: Rating at 1.05, Headshots at 54%. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.