wenqute

Netherlands
On FACEIT since 2021 190 matches tracked
Last updated:

How does wenqute play?

Rating 0.92 K/R 0.66 ADR 75.8 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 190 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 5%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.92−0.09 · Ø 1.01 better than 15%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.0%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 9%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 6%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 20x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 74.2, ELO at 1,561
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.55
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −73 ELO
37 matches · 54% win rate
On Mirage −14 ELO
47 matches · 49% win rate
On Fridays −76 ELO, win rate 50%

wenqute loses the most ELO on Anubis: −73 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 43%
0.68 better than 24%
77.8 better than 35%
0.93 better than 19%
45% of 182 duels better than 17%
48% of 29 situations better than 75%
Anubis37
54% better than 60%
0.66 better than 15%
78.2 better than 38%
0.93 better than 19%
54% of 112 duels better than 65%
29% of 21 situations better than 26%
Ancient32
63% better than 85%
0.67 better than 20%
79.2 better than 41%
0.95 better than 29%
57% of 99 duels better than 82%
47% of 19 situations better than 74%
Inferno23
43% better than 17%
0.69 better than 28%
73.6 better than 16%
0.98 better than 27%
43% of 82 duels better than 9%
40% of 10 situations better than 52%
Dust 221
67% better than 95%
0.57 better than 1%
66.8 better than 3%
0.86 better than 6%
42% of 60 duels better than 9%
67% of 12 situations better than 98%
Cache14
64% -
0.66 -
71.6 -
0.91-
42% of 36 duels -
38% of 8 situations -
Nuke14
50% -
0.62 -
70.6 -
0.83-
46% of 72 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wenqute plays

Across 190 matches wenqute averages K/R 0.66, ADR 75.8 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 5% of level 9 players. Averages 14.9 kills per match with 37% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 47 of 190 matches the rating was 1.10 or higher (25%), in 101 it was below 0.90. In 154 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. wenqute loses the most ELO on Anubis (−73 ELO, win rate 54%). Things go best on Inferno (+36 ELO, win rate 43%). Match no. 2 of the day goes best: 62% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.07, Win rate −4 pp. Unchanged in recent months: ADR at 74.2, ELO at 1,561. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.