welostourway

South Korea
313 matches tracked 29 matches in 30 days
ELO ▲ 82
2,572
30-day peak: 2,621
Rank EU
#42,965
South Korea #744 in South Korea
Last updated:

How does welostourway play?

Rating 1.07 K/R 0.77 ADR 82.0 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 313 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so just above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.09+0.04 · Ø 1.05 better than 62%
Pistol kills per match 2.3
Knife kills 5 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 2 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.5, ELO −87

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.74 (at the start 0.81). Just below the average (0.75).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
46 matches · 43% win rate
On Dust 2 −53 ELO
80 matches · 44% win rate
Between 12:00 and 18:00 −108 ELO, win rate 37%
On Mondays −24 ELO, win rate 42%

welostourway loses the most ELO in match 3 of the day: −79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
50% better than 40%
0.79 better than 69%
83.5 better than 60%
1.09 better than 65%
54% of 590 duels better than 64%
35% of 48 situations better than 39%
Dust 280
44% better than 20%
0.77 better than 61%
81.3 better than 49%
1.06 better than 54%
48% of 325 duels better than 30%
39% of 36 situations right on the average
Ancient46
54% better than 53%
0.77 better than 57%
80.7 better than 43%
1.05 right on the average
50% of 201 duels better than 38%
48% of 27 situations better than 72%
Anubis44
50% better than 38%
0.76 better than 54%
82.5 better than 55%
1.04 better than 47%
55% of 243 duels better than 64%
35% of 23 situations better than 38%
Nuke16
44% better than 14%
0.67 better than 20%
76.3 better than 29%
0.94 better than 24%
51% of 85 duels better than 41%
33% of 6 situations better than 40%
Cache13
38% -
0.78 -
78.3 -
1.11-
68% of 50 duels -
33% of 6 situations -
Inferno5
60% -
0.91 -
95.8 -
1.26-
52% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How welostourway plays

Across 313 matches welostourway averages K/R 0.77, ADR 82.0 and a rating of 1.07. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 54% win rate in 46 matches. In 141 of 313 matches the rating was 1.10 or higher (45%), in 105 it was below 0.90. In 215 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.16. welostourway loses the most ELO in match 3 of the day (−79 ELO, win rate 43%). Things go best on Ancient (+30 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, −45 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −6.5, ELO −87. Unchanged in recent months: Win rate at 48%. Last 30 days: 29 matches, win rate 45%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.