weeduser-

Netherlands
On FACEIT since 2016 184 matches tracked 21 matches in 30 days
ELO ▼ 24
2,571
30-day peak: 2,599
Rank EU
#42,346
Netherlands #239 in Netherlands
Last updated:

How does weeduser- play?

Rating 1.13 K/R 0.82 ADR 85.2 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 184 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 60%+8 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.14+0.10 · Ø 1.04 better than 78%
Pistol kills per match 3.5
Knife kills 22 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 69%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 90%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 31x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +4.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −14 pp, ELO −311

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −124 ELO
50 matches · 38% win rate
On Dust 2 −121 ELO
51 matches · 49% win rate
Between 12:00 and 18:00 −196 ELO, win rate 39%
On Tuesdays −151 ELO, win rate 39%

weeduser- loses the most ELO from match 5 of the day: −124 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 50 · Anubis
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 65%
0.80 better than 73%
83.7 better than 63%
1.12 better than 74%
54% of 203 duels better than 64%
26% of 35 situations better than 17%
Dust 251
49% better than 36%
0.85 better than 89%
89.8 better than 85%
1.18 better than 85%
63% of 239 duels better than 95%
32% of 31 situations better than 32%
Ancient24
42% better than 17%
0.77 better than 61%
80.1 better than 41%
1.05 better than 56%
53% of 80 duels better than 58%
38% of 16 situations right on the average
Anubis16
38% better than 9%
0.81 better than 78%
86.4 better than 74%
1.12 better than 75%
54% of 100 duels better than 64%
27% of 11 situations better than 23%
Cache14
57% -
0.88 -
90.7 -
1.19-
64% of 69 duels -
0% of 4 situations -
Inferno14
57% -
0.88 -
87.2 -
1.22-
67% of 72 duels -
31% of 13 situations -
Nuke9
33% -
0.63 -
60.4 -
0.83-
35% of 26 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How weeduser- plays

Across 184 matches weeduser- averages K/R 0.82, ADR 85.2 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 91 of 184 matches the rating was 1.10 or higher (49%), in 46 it was below 0.90. In 116 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. weeduser- loses the most ELO from match 5 of the day (−124 ELO, win rate 38%). Things go best on Mirage (+77 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +53 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +4.1. Got weaker: Headshots −2 pp, Win rate −14 pp, ELO −311. Last 30 days: 21 matches, win rate 43%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.