wedwen

Ukraine
On FACEIT since 2015 69 matches tracked
Last updated:

How does wedwen play?

Rating 1.11 K/R 0.78 ADR 81.5 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 30% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 51%+13 pp · Ø 38% better than 96%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 47%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.17+0.16 · Ø 1.01 better than 93%
Pistol kills per match 2.7
Knife kills 2 in 69 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 89%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 35%
4Ks and aces 12x 4K, 3 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 14%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.10, First kills +1 pp
= Stayed the same
ADR at 83.3, Headshots at 46%, Win rate at 50%, Clutch 1v1 at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
27 matches · 41% win rate

wedwen loses the most ELO on Mirage: −22 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 18%
0.79 better than 79%
82.1 better than 63%
1.11 better than 82%
51% of 126 duels right on the average
46% of 24 situations better than 74%
Dust 220
45% better than 30%
0.76 better than 68%
82.4 better than 63%
1.11 better than 80%
38% of 63 duels better than 4%
56% of 16 situations better than 91%
Ancient14
64% -
0.73 -
76.8 -
1.05-
49% of 45 duels -
50% of 10 situations -
Anubis5
80% -
0.86 -
83.9 -
1.22-
61% of 18 duels -
50% of 4 situations -
Cache3
33% -
0.85 -
85.5 -
1.20-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wedwen plays

Across 69 matches wedwen averages K/R 0.78, ADR 81.5 and a rating of 1.11. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 8 players. Most room to improve: Utility damage per round at 2.6, better than only 14% of level 8 players. Averages 16.9 kills per match with 46% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 37 of 69 matches the rating was 1.10 or higher (54%), in 20 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 3 aces. wedwen loses the most ELO on Mirage (−22 ELO, win rate 41%). Things go best in match 2 of the day (+26 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +26 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, First kills +1 pp. Unchanged in recent months: ADR at 83.3, Headshots at 46%, Win rate at 50%, Clutch 1v1 at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.