webzz_

USA
On FACEIT since 2018 131 matches tracked 16 matches in 30 days
ELO ▲ 21
2,198
30-day peak: 2,204
Rank NA ▲ 76 places
#4,398
USA #2,598 in USA
30 days · prev. #4,474 · best #4,195
Last updated:

How does webzz_ play?

Rating 0.94 K/R 0.64 ADR 68.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 36%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.3
Knife kills 2 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 4x 4K, 1 ace in 67 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.64, Rating at 0.95, ADR at 70.4, ELO at 2,198
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.64. Clearly below the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −185 ELO
27 matches · 48% win rate
In match 1 of the day −153 ELO
29 matches · 31% win rate
On Tuesdays −204 ELO, win rate 38%

webzz_ loses the most ELO on Anubis: −185 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 2.06 · Ancient
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno29
52% better than 49%
0.58 better than 3%
66.9 better than 2%
0.89 better than 8%
41% of 51 duels better than 8%
33% of 21 situations better than 36%
Anubis27
48% better than 36%
0.61 better than 3%
65.4 better than 1%
0.91 better than 12%
58% of 74 duels better than 83%
37% of 19 situations better than 47%
Cache21
62% -
0.76 -
76.6 -
1.11-
63% of 35 duels -
50% of 22 situations -
Ancient19
42% better than 18%
0.73 better than 44%
78.7 better than 35%
1.04 better than 55%
75% of 52 duels better than 99%
30% of 10 situations better than 29%
Nuke19
63% better than 75%
0.62 better than 5%
64.9 better than 2%
0.90 better than 12%
44% of 43 duels better than 13%
11% of 9 situations better than 3%
Dust 28
50% -
0.55 -
57.7 -
0.75-
41% of 17 duels -
43% of 7 situations -
Mirage8
50% -
0.55 -
61.2 -
0.84-
50% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How webzz_ plays

Across 131 matches webzz_ averages K/R 0.64, ADR 68.6 and a rating of 0.94. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 38 of 131 matches the rating was 1.10 or higher (29%), in 71 it was below 0.90. In 67 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. webzz_ loses the most ELO on Anubis (−185 ELO, win rate 48%). Things go best on Cache (+142 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate, +44 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.95, ADR at 70.4, ELO at 2,198. Last 30 days: 16 matches, win rate 56%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.