webzz_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.1%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months unchanged at 0.64. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 0.95 (at the start 0.94). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 81.3. Last 3 months: 70.4 (at the start 68.2). Well below the average (80.8).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 42% (at the start 48%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 55% (at the start 52%). Clearly above the average (50%).
Best month: July 2026 with 2,319. Last 3 months: 2,198 (at the start 2,191).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
webzz_ loses the most ELO on Anubis: −185 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Highest rating in a match: 2.06 · Ancient
- Recorded match no. 100 · Cache
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How webzz_ plays
Across 131 matches webzz_ averages K/R 0.64, ADR 68.6 and a rating of 0.94. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 68.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 38 of 131 matches the rating was 1.10 or higher (29%), in 71 it was below 0.90. In 67 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. webzz_ loses the most ELO on Anubis (−185 ELO, win rate 48%). Things go best on Cache (+142 ELO, win rate 62%). Match no. 3 of the day goes best: 64% win rate, +44 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.95, ADR at 70.4, ELO at 2,198. Last 30 days: 16 matches, win rate 56%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.