web-

USA
On FACEIT since 2018 336 matches tracked 112 matches in 30 days
ELO ▼ 359
2,097
30-day peak: 2,545
Rank NA ▼ 4,127 places
#6,042
USA #3,408 in USA
30 days · prev. #1,915 · best #1,727
Last updated:

How does web- play?

Rating 1.03 (from 319 matches) K/R 0.72 ADR 76.0 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 336 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 2.8
Knife kills 1 in 336 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 30%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 34x 4K, 3 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 75.0, Headshots at 50%
▼ Got worse
Rating −0.06, Win rate −9 pp, ELO −438

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −141 ELO
20 matches · 35% win rate
On Mirage −87 ELO
112 matches · 49% win rate
On Mondays −32 ELO, win rate 40%

web- loses the most ELO on Cache: −141 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
49% better than 42%
0.72 better than 41%
75.4 better than 23%
1.02 better than 48%
49% of 471 duels better than 38%
44% of 81 situations better than 67%
Dust 291
56% better than 69%
0.73 better than 44%
76.6 better than 26%
1.06 better than 59%
53% of 343 duels better than 60%
39% of 99 situations better than 53%
Ancient52
44% better than 26%
0.72 better than 38%
75.0 better than 18%
1.00 better than 41%
49% of 212 duels better than 36%
36% of 39 situations better than 48%
Anubis40
43% better than 22%
0.71 better than 34%
77.3 better than 28%
0.97 better than 27%
49% of 146 duels better than 39%
28% of 29 situations better than 25%
Cache20
35% -
0.67 -
72.6 -
0.96-
49% of 79 duels -
22% of 9 situations -
Inferno14
57% -
0.82 -
87.2 -
1.19-
64% of 56 duels -
43% of 7 situations -
Nuke7
29% -
0.57 -
64.1 -
0.84-
47% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How web- plays

Across 336 matches web- averages K/R 0.72 and ADR 76.0; the rating across the 319 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 124 of 336 matches the rating was 1.10 or higher (37%), in 124 it was below 0.90. In 267 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. web- loses the most ELO on Cache (−141 ELO, win rate 35%). Things go best on Dust 2 (+189 ELO, win rate 56%). Match no. 1 of the day goes best: 54% win rate, +27 ELO. Got weaker: Rating −0.06, Win rate −9 pp, ELO −438. Unchanged in recent months: K/R at 0.71, ADR at 75.0, Headshots at 50%. Last 30 days: 112 matches, win rate 43%, net ELO −261.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.