we2bet

South Korea
On FACEIT since 2024 138 matches tracked 40 matches in 30 days
ELO ▲ 94
2,066
30-day peak: 2,066
Rank EU
#209,248
South Korea #2,789 in South Korea
Last updated:

How does we2bet play?

Rating 1.05 K/R 0.76 ADR 82.1 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 138 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 95%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.6
Zeus kills1 in 138 matches
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 30x 4K, 6 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +379
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −6.5

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months: 0.72 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
38 matches · 34% win rate
In match 2 of the day −55 ELO
28 matches · 39% win rate
Between 0:00 and 6:00 −47 ELO, win rate 41%
On Tuesdays −22 ELO, win rate 42%

we2bet loses the most ELO on Mirage: −70 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Mirage
  3. Most kills in a match: 41 · Ancient
  4. Highest rating in a match: 2.54 · Mirage
  5. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
34% better than 4%
0.76 better than 59%
82.6 better than 59%
1.03 right on the average
56% of 163 duels better than 78%
26% of 19 situations better than 18%
Dust 233
52% right on the average
0.83 better than 84%
88.1 better than 82%
1.17 better than 86%
51% of 152 duels right on the average
35% of 20 situations better than 43%
Ancient26
54% better than 58%
0.72 better than 38%
78.1 better than 32%
0.99 better than 39%
51% of 127 duels better than 46%
59% of 22 situations better than 93%
Anubis16
69% better than 94%
0.71 better than 35%
82.5 better than 60%
1.02 better than 46%
53% of 68 duels better than 60%
50% of 4 situations better than 80%
Nuke11
36% -
0.70 -
72.7 -
0.95-
37% of 35 duels -
33% of 12 situations -
Inferno8
63% -
0.75 -
75.5 -
1.01-
49% of 37 duels -
50% of 4 situations -
Cache6
83% -
0.79 -
89.4 -
1.15-
57% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How we2bet plays

Across 138 matches we2bet averages K/R 0.76, ADR 82.1 and a rating of 1.05. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 60% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 57 of 138 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 116 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: June 2026 at 1.21. we2bet loses the most ELO on Mirage (−70 ELO, win rate 34%). Things go best on Ancient (+24 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: Win rate +4 pp, ELO +379. Got weaker: K/R −0.08, Rating −0.09, ADR −6.5. Unchanged in recent months: Headshots at 59%. Last 30 days: 40 matches, win rate 48%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.