wciera

Poland
On FACEIT since 2024 177 matches tracked 41 matches in 30 days
ELO ▼ 70
2,193
30-day peak: 2,280
Rank EU
#145,825
Poland #7,912 in Poland
Last updated:

How does wciera play?

Rating 1.30 K/R 0.92 ADR 93.7 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 177 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 2%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

3.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 3.6+1.9 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.37 K/D and so well above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.37+0.34 · Ø 1.03 better than 99%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 43x 4K, 11 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +132
= Stayed the same
Headshots at 53%, Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.5

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.99. Last 3 months: 0.90 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
58 matches · 45% win rate
On Ancient −16 ELO
30 matches · 53% win rate
On Wednesdays +11 ELO, win rate 36%

wciera loses the most ELO on Mirage: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.94 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 26%
0.91 better than 96%
92.3 better than 90%
1.29 better than 96%
53% of 193 duels better than 62%
33% of 66 situations better than 36%
Anubis33
48% better than 41%
0.90 better than 97%
93.8 better than 95%
1.26 better than 97%
62% of 103 duels better than 95%
47% of 36 situations better than 75%
Ancient30
53% better than 55%
0.94 better than 99%
95.0 better than 95%
1.30 better than 98%
58% of 99 duels better than 85%
37% of 43 situations better than 49%
Dust 230
63% better than 87%
0.96 better than 98%
96.6 better than 96%
1.39 better than 99%
61% of 79 duels better than 93%
36% of 28 situations better than 46%
Cache18
44% -
0.94 -
91.9 -
1.34-
50% of 44 duels -
17% of 18 situations -
Inferno5
20% -
0.93 -
94.1 -
1.27-
71% of 17 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wciera plays

Across 177 matches wciera averages K/R 0.92, ADR 93.7 and a rating of 1.30. Biggest strength: K/D at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 20.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 63% win rate in 30 matches. In 126 of 177 matches the rating was 1.10 or higher (71%), in 19 it was below 0.90. In 149 matches with detailed stats: 43 4Ks and 11 aces. Best month by rating: August 2026 at 1.38. wciera loses the most ELO on Mirage (−25 ELO, win rate 45%). Things go best on Dust 2 (+27 ELO, win rate 63%). Match no. 4 of the day goes best: 64% win rate, −25 ELO. Improved over the last three months: ELO +132. Got weaker: K/R −0.05, Rating −0.06, ADR −5.5. Unchanged in recent months: Headshots at 53%, Win rate at 50%. Last 30 days: 41 matches, win rate 41%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.