wbeko676767

Turkey
On FACEIT since 2020 492 matches tracked 195 matches in 30 days
ELO ▼ 40
3,440
30-day peak: 3,711
Rank EU ▼ 693 places
#1,549
Turkey #45 in Turkey
30 days · prev. #856 · best #384
Last updated:
Next update possible in 1h 29m

How does wbeko676767 play?

Rating 1.11 K/R 0.80 ADR 87.1 from 492 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (392 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.5 from the last 151

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 90x 4K, 10 aces in 392 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 25%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 45%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +333
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 86.8
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −154 ELO
31 matches · 32% win rate
In match 2 of the day −79 ELO
20 matches · 40% win rate
On Thursdays ±0 ELO, win rate 43%

wbeko676767 loses the most ELO on Mirage: −154 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
52% better than 38%
0.83 better than 78%
92.4 better than 88%
1.15 better than 72%
50% of 202 duels better than 36%
38% of 29 situations better than 46%
Anubis32
56% right on the average
0.72 better than 34%
78.7 better than 33%
0.98 better than 23%
53% of 175 duels right on the average
44% of 18 situations better than 65%
Mirage31
32% better than 1%
0.70 better than 23%
79.6 better than 36%
0.94 better than 12%
48% of 192 duels better than 23%
60% of 10 situations better than 95%
Cache24
58% better than 45%
0.88 better than 84%
97.2 better than 90%
1.18 better than 67%
63% of 131 duels better than 88%
50% of 6 situations better than 74%
Inferno12
58% -
0.69 -
76.1 -
1.01-
45% of 58 duels -
67% of 3 situations -
Nuke7
57% -
0.69 -
82.0 -
0.98-
50% of 36 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wbeko676767 plays

Across 492 matches wbeko676767 averages K/R 0.80, ADR 87.1 and a rating of 1.11. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 63% headshots. The strongest map is Cache with a 58% win rate in 24 matches. In 61 of 151 matches the rating was 1.10 or higher (40%), in 56 it was below 0.90. In 392 matches with detailed stats: 90 4Ks and 10 aces. Best month by rating: September 2026 at 1.14. wbeko676767 loses the most ELO on Mirage (−154 ELO, win rate 32%). Things go best on Cache (+179 ELO, win rate 58%). Match no. 3 of the day goes best: 65% win rate, +161 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +333. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 86.8. Last 30 days: 195 matches, win rate 55%, net ELO +190.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.