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ways1s

South Korea
On FACEIT since 2021 274 matches tracked 21 matches in 30 days
ELO ▼ 39
2,323
30-day peak: 2,386
Rank SEA ▼ 567 places
#2,231
South Korea #1,628 in South Korea
30 days · prev. #1,664 · best #1,664
Last updated:

How does ways1s play?

Rating 1.04 K/R 0.76 ADR 79.6 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 274 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 93%
AWP share of kills 14%+2 pp · Ø 12% better than 71%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 3.4
Knife kills 7 in 274 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.5%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 62%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 39x 4K, 1 ace in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +311
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 78.2, Win rate at 47%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
58 matches · 43% win rate
On Dust 2 −61 ELO
76 matches · 41% win rate
On Saturdays −44 ELO, win rate 41%

ways1s loses the most ELO on Ancient: −68 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.54 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
41% better than 15%
0.74 right on the average
78.7 better than 39%
1.02 better than 45%
55% of 318 duels better than 70%
44% of 57 situations better than 68%
Mirage66
45% better than 25%
0.74 right on the average
78.1 better than 34%
1.04 right on the average
52% of 227 duels better than 54%
43% of 51 situations better than 63%
Ancient58
43% better than 20%
0.80 better than 74%
82.9 better than 55%
1.09 better than 67%
56% of 276 duels better than 73%
30% of 30 situations better than 28%
Anubis33
55% better than 57%
0.76 better than 59%
79.4 better than 39%
1.04 right on the average
55% of 119 duels better than 68%
19% of 16 situations better than 11%
Cache14
36% -
0.73 -
77.0 -
0.98-
49% of 45 duels -
63% of 8 situations -
Nuke13
77% -
0.72 -
74.1 -
1.04-
53% of 51 duels -
30% of 10 situations -
Inferno9
67% -
0.85 -
87.4 -
1.15-
73% of 30 duels -
57% of 7 situations -
Vertigo5
80% -
0.78 -
84.6 -
1.05-
56% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ways1s plays

Across 274 matches ways1s averages K/R 0.76, ADR 79.6 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 113 of 274 matches the rating was 1.10 or higher (41%), in 80 it was below 0.90. In 251 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. ways1s loses the most ELO on Ancient (−68 ELO, win rate 43%). Things go best in match 2 of the day (−52 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, −71 ELO. Improved over the last three months: ELO +311. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 78.2, Win rate at 47%. Last 30 days: 21 matches, win rate 38%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.