watchraze

Lithuania
On FACEIT since 2022 228 matches tracked 60 matches in 30 days
ELO ▲ 25
2,081
30-day peak: 2,153
Rank EU
#203,696
Lithuania #1,589 in Lithuania
Last updated:

How does watchraze play?

Rating 1.07 K/R 0.75 ADR 78.0 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 228 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 3.1
Zeus kills1 in 228 matches
Knife kills 24 in 228 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 32x 4K, 3 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.0, ELO +89
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −116 ELO
79 matches · 41% win rate
On Anubis −85 ELO
34 matches · 32% win rate
Between 18:00 and 24:00 −53 ELO, win rate 39%
On Mondays +3 ELO, win rate 33%

watchraze loses the most ELO from match 5 of the day: −116 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 31 · Anubis
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
45% better than 27%
0.74 right on the average
77.0 better than 31%
1.04 better than 54%
55% of 353 duels better than 72%
42% of 45 situations better than 61%
Mirage67
48% better than 39%
0.74 right on the average
76.3 better than 27%
1.06 better than 62%
52% of 301 duels better than 57%
43% of 46 situations better than 65%
Anubis34
32% better than 4%
0.77 better than 65%
82.0 better than 57%
1.09 better than 70%
55% of 171 duels better than 71%
35% of 26 situations better than 43%
Inferno20
60% better than 76%
0.75 better than 59%
78.8 better than 40%
1.07 better than 63%
54% of 87 duels better than 58%
53% of 17 situations better than 82%
Nuke19
58% better than 58%
0.81 better than 70%
82.5 better than 49%
1.14 better than 75%
66% of 80 duels better than 97%
38% of 13 situations better than 47%
Cache10
60% -
0.73 -
73.4 -
1.10-
67% of 36 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How watchraze plays

Across 228 matches watchraze averages K/R 0.75, ADR 78.0 and a rating of 1.07. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 97 of 228 matches the rating was 1.10 or higher (43%), in 79 it was below 0.90. In 167 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. watchraze loses the most ELO from match 5 of the day (−116 ELO, win rate 41%). Things go best in match 3 of the day (+33 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, −27 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.0, ELO +89. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 60 matches, win rate 47%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.