watchout999

South Korea
On FACEIT since 2019 148 matches tracked 78 matches in 30 days
ELO ▲ 211
2,119
30-day peak: 2,159
Rank EU
#182,654
South Korea #2,679 in South Korea
Last updated:

How does watchout999 play?

Rating 1.09 K/R 0.77 ADR 82.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 148 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.6
Knife kills 4 in 148 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 56%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 38x 4K, 6 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 19%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 82.1, Win rate at 56%, ELO at 2,119
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
26 matches · 54% win rate
On Dust 2 −3 ELO
33 matches · 58% win rate
On Sundays +86 ELO, win rate 46%

watchout999 loses the most ELO on Ancient: −32 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.62 · Ancient
  4. Most kills in a match: 60 · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 55%
0.76 better than 61%
84.0 better than 68%
1.07 better than 64%
59% of 267 duels better than 88%
43% of 35 situations better than 65%
Dust 233
58% better than 75%
0.77 better than 65%
80.0 better than 45%
1.08 better than 64%
56% of 162 duels better than 77%
50% of 20 situations better than 80%
Ancient26
54% better than 64%
0.86 better than 91%
87.9 better than 81%
1.24 better than 95%
58% of 120 duels better than 85%
42% of 19 situations better than 63%
Nuke10
60% -
0.70 -
75.8 -
0.99-
63% of 46 duels -
63% of 8 situations -
Anubis8
63% -
0.85 -
86.1 -
1.18-
48% of 33 duels -
0% of 3 situations -
Inferno7
57% -
0.67 -
81.5 -
0.95-
57% of 42 duels -
25% of 4 situations -
Cache4
50% -
0.54 -
61.3 -
0.71-
45% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How watchout999 plays

Across 148 matches watchout999 averages K/R 0.77, ADR 82.6 and a rating of 1.09. Biggest strength: Opening duels won at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 62 of 148 matches the rating was 1.10 or higher (42%), in 58 it was below 0.90. In 128 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: October 2026 at 1.40. watchout999 loses the most ELO on Ancient (−32 ELO, win rate 54%). Things go best on Mirage (+147 ELO, win rate 53%). From match no. 5 of the day on, things go best: 66% win rate, +18 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 82.1, Win rate at 56%, ELO at 2,119. Last 30 days: 78 matches, win rate 56%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.