wat1ch_
How does wat1ch_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.2% of rounds and so well above the average (4.1%).
Utility and deaths
Weakness27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: November 2026 with 0.88. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.26.
Damage per round (ADR)
Best month: November 2026 with 90.5. Last 3 months: 84.5 (at the start 86.6). Slightly above the average (80.8).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 46% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: November 2026 with 63%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Best month: October 2026 with 2,254. Last 3 months: 2,103 (at the start 1,421).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 38%.
Patterns
From the last 106 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wat1ch_ loses the most ELO in match 1 of the day: +98 ELO, 43% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.30 · Mirage
- Reached level 10 · Dust 2
Maps in detail
from the last 106 matchesCompared with players on the same level who have at least 15 matches on the map.
How wat1ch_ plays
Across 106 matches wat1ch_ averages K/R 0.79 and ADR 84.9; the rating across the 86 rated matches is 1.11. Biggest strength: 3K rounds at 5.2%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 44 of 86 matches the rating was 1.10 or higher (51%), in 29 it was below 0.90. In 86 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: November 2026 at 1.26. wat1ch_ loses the most ELO in match 1 of the day (+98 ELO, win rate 43%). Things go best on Dust 2 (+49 ELO, win rate 38%). Match no. 2 of the day goes best: 59% win rate, −14 ELO. Improved over the last three months: ELO +682. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.5, Headshots at 46%. Last 30 days: 84 matches, win rate 50%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.