wastedmind

Russia
161 matches tracked
Last updated:

How does wastedmind play?

Rating 1.20 (from 95 matches) K/R 0.88 ADR 89.7 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 95 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 57%+6 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 29%+18 pp better than 95%
K/D 1.24+0.20 better than 94%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.6 pp better than 82%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 28x 4K, 4 aces in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 1.1−3.0 better than 1%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −10.7, Win rate −15 pp, ELO −222

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

1.03
MayJunJulAugSepOct

Best month: September 2026 with 1.03. Last 3 months: 0.86 (at the start 0.96).

Patterns

From the last 161 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
70 matches · 43% wins
On Saturdays +5 ELO, win rate 39%

wastedmind loses the most ELO from match 5 of the day: +1 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.83 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 26%
0.89 better than 94%
90.9 better than 88%
1.22 better than 92%
55% of 260 duels better than 70%
46% of 24 situations better than 74%
Dust 237
59% better than 74%
0.92 better than 97%
96.3 better than 97%
1.19 better than 89%
60% of 253 duels better than 90%
30% of 20 situations better than 28%
Anubis30
70% better than 93%
0.87 better than 94%
86.1 better than 76%
1.18 better than 89%
62% of 169 duels better than 93%
39% of 18 situations level
Ancient22
36% better than 8%
0.75 better than 53%
76.5 better than 22%
1.07-
62% of 103 duels better than 95%
35% of 17 situations better than 41%
Nuke19
58% better than 52%
0.95 better than 97%
94.6 better than 92%
1.32-
65% of 110 duels better than 96%
55% of 11 situations better than 84%
Cache3
33% -
0.84 -
88.3 -
1.23-
44% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wastedmind plays

Across 161 matches wastedmind averages K/R 0.88 and ADR 89.7; the rating across the 95 rated matches is 1.20. Biggest strength: K/D at 1.24. That is better than 94% of players on level 10. Most room to improve: Utility damage per round at 1.1. That is better than only 1% of players on level 10. On average 19.3 kills per match, 45% of them headshots. The strongest map is Anubis with a 70% win rate in 30 matches. In 52 of 95 matches the rating was 1.10 or higher (55%), in 22 it was below 0.90. In 105 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.54. wastedmind loses the most ELO from match 5 of the day (+1 ELO, win rate 43%). Things go best in match 3 of the day (+60 ELO, win rate 64%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, ADR −10.7, Win rate −15 pp, ELO −222.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.