wasdi3

Russia
On FACEIT since 2026 29 matches tracked 29 matches in 30 days
Last updated:

How does wasdi3 play?

Rating 0.87 K/R 0.63 ADR 71.5 from 29 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 38%
better than most on level 2 about average weaker than most
Level 2

Compared with 474 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 38%
Opening duels won 46%−2 pp · Ø 48% better than 47%

Clutch

Average
Last one alive

5% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 39%
Clutch 1v2 won 5%−15 pp · Ø 20% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 33%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (41%).

Headshot rate 35%−6 pp · Ø 41% better than 22%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.82−0.12 · Ø 0.94 better than 25%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.7%).

2K rounds 12.6%+0.4 pp · Ø 12.2% better than 72%
3K rounds 2.4%−1.3 pp · Ø 3.7% better than 16%
MVPs per match 1.6−0.5 · Ø 2.1 better than 21%
4Ks and aces 5x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so clearly below the average (32%).

Utility hit rate 27%−5 pp · Ø 32% better than 18%
Utility damage per round 2.6−0.3 · Ø 2.9 better than 33%
Enemies flashed per round 0.19−0.01 · Ø 0.20 better than 51%
Deaths per round 76%+2 pp · Ø 74% better than 37%

Patterns

Soon this shows where wasdi3 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 14 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Mirage
  2. Highest rating in a match: 1.51 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 29 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
29% -
0.72 -
76.6 -
1.00-
44% of 54 duels -
33% of 15 situations -
Dust 26
33% -
0.61 -
73.2 -
0.86-
60% of 20 duels -
-
Anubis4
50% -
0.42 -
58.7 -
0.58-
31% of 13 duels -
50% of 2 situations -
Nuke3
33% -
0.39 -
48.5 -
0.47-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wasdi3 plays

Across 29 matches wasdi3 averages K/R 0.63, ADR 71.5 and a rating of 0.87. Most room to improve: 3K rounds at 2.4%, better than only 16% of level 2 players. Averages 13.6 kills per match with 35% headshots. In 6 of 29 matches the rating was 1.10 or higher (21%), in 15 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 29 matches, win rate 38%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.