warrenR

Canada
On FACEIT since 2014 287 matches tracked 93 matches in 30 days
ELO ▲ 159
2,288
30-day peak: 2,313
Rank NA ▲ 1,305 places
#3,247
Canada #402 in Canada
30 days · prev. #4,552 · best #3,212
Last updated:

How does warrenR play?

Rating 0.98 (from 247 matches) K/R 0.72 ADR 78.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 84%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.96−0.08 · Ø 1.04 better than 20%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 50%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 32%
4Ks and aces 40x 4K, 8 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.25, ADR +8.5, Win rate +3 pp, ELO +139
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.65). Right on the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −191 ELO
77 matches · 49% win rate
On Mirage −31 ELO
74 matches · 54% win rate
On Saturdays −72 ELO, win rate 44%

warrenR loses the most ELO on Dust 2: −191 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 38%
0.70 better than 27%
75.7 better than 21%
0.98 better than 27%
49% of 318 duels better than 36%
44% of 25 situations better than 66%
Mirage74
54% better than 59%
0.72 better than 37%
80.4 better than 45%
0.95 better than 21%
49% of 302 duels better than 33%
40% of 25 situations better than 55%
Inferno38
53% better than 40%
0.75 right on the average
81.5 better than 45%
1.05 better than 46%
55% of 168 duels better than 58%
50% of 10 situations better than 79%
Cache33
48% -
0.72 -
80.1 -
0.98-
51% of 149 duels -
40% of 15 situations -
Anubis29
59% better than 72%
0.72 better than 38%
77.4 better than 31%
1.00 better than 37%
51% of 105 duels better than 45%
22% of 9 situations better than 14%
Nuke25
48% better than 32%
0.67 better than 15%
75.8 better than 25%
0.90 better than 9%
50% of 120 duels better than 37%
56% of 9 situations better than 88%
Ancient11
64% -
0.78 -
87.9 -
1.06-
37% of 76 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How warrenR plays

Across 287 matches warrenR averages K/R 0.72 and ADR 78.9; the rating across the 247 rated matches is 0.98. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 58% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 81 of 247 matches the rating was 1.10 or higher (33%), in 113 it was below 0.90. In 213 matches with detailed stats: 40 4Ks and 8 aces. Best month by rating: October 2026 at 1.02. warrenR loses the most ELO on Dust 2 (−191 ELO, win rate 49%). Things go best on Inferno (+164 ELO, win rate 53%). Improved over the last three months: K/R +0.09, Rating +0.25, ADR +8.5, Win rate +3 pp, ELO +139. Got weaker: Headshots −7 pp. Last 30 days: 93 matches, win rate 57%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.