warN_

Poland
On FACEIT since 2015 138 matches tracked 57 matches in 30 days
ELO ▲ 34
2,105
30-day peak: 2,153
Rank EU
#185,001
Poland #10,441 in Poland
Last updated:

How does warN_ play?

Rating 1.29 K/R 0.93 ADR 101.0 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 138 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 38% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 12% very weak below 0.75 5%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.29+0.26 · Ø 1.03 better than 97%
Pistol kills per match 2.8
Knife kills 1 in 138 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 99%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 98%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 55x 4K, 8 aces in 138 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.9 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 9.9+5.6 · Ø 4.3 better than 99%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.6, First kills +6 pp
= Stayed the same
Win rate at 50%, ELO at 2,105, Clutch 1v1 at 34%
▼ Got worse
Headshots −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.93 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
42 matches · 45% win rate
On Dust 2 −48 ELO
35 matches · 51% win rate
On Sundays −14 ELO, win rate 43%

warN_ loses the most ELO in match 1 of the day: −80 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 7 wins in a row · Cache
  4. Highest rating in a match: 2.66 · Inferno

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 52%
0.91 better than 96%
99.4 better than 97%
1.28 better than 96%
61% of 239 duels better than 92%
44% of 27 situations better than 67%
Mirage35
51% better than 51%
0.94 better than 98%
100.4 better than 98%
1.29 better than 97%
58% of 281 duels better than 86%
17% of 12 situations better than 6%
Inferno28
57% better than 58%
0.99 better than 99%
108.8 better than 99%
1.41 better than 99%
69% of 180 duels better than 99%
36% of 25 situations better than 45%
Nuke21
38% better than 5%
0.90 better than 91%
100.7 better than 99%
1.23 better than 87%
50% of 180 duels better than 38%
33% of 12 situations better than 40%
Anubis9
56% -
0.91 -
99.8 -
1.26-
58% of 55 duels -
18% of 11 situations -
Ancient8
38% -
0.88 -
93.1 -
1.24-
50% of 52 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How warN_ plays

Across 138 matches warN_ averages K/R 0.93, ADR 101.0 and a rating of 1.29. Biggest strength: Damage per round (ADR) at 101.0, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 20.9 kills per match with 39% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 96 of 138 matches the rating was 1.10 or higher (70%), in 24 it was below 0.90. In 138 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: September 2026 at 1.31. warN_ loses the most ELO in match 1 of the day (−80 ELO, win rate 45%). Things go best in match 2 of the day (−13 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, −13 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.6, First kills +6 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,105, Clutch 1v1 at 34%. Last 30 days: 57 matches, win rate 49%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.