walder

Hungary
On FACEIT since 2019 185 matches tracked 47 matches in 30 days
Last updated:

How does walder play?

Rating 0.95 K/R 0.66 ADR 67.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 35%+23 pp · Ø 12% better than 98%
K/D 0.97−0.07 · Ø 1.04 better than 23%
Pistol kills per match 3.0
Knife kills 4 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.3%−1.2 pp · Ø 13.5% better than 19%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 12x 4K, 0 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +163
= Stayed the same
K/R at 0.65, ADR at 67.4, Headshots at 41%, Win rate at 58%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: October 2026 with 0.68. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
24 matches · 54% win rate
On Anubis −30 ELO
29 matches · 62% win rate
Between 12:00 and 18:00 −142 ELO, win rate 51%
On Fridays −115 ELO, win rate 32%

walder loses the most ELO on Ancient: −77 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.02 · Anubis

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
62% better than 84%
0.67 better than 15%
68.4 better than 3%
0.98 better than 29%
53% of 217 duels better than 60%
41% of 37 situations better than 59%
Inferno32
47% better than 25%
0.63 better than 5%
65.6 better than 1%
0.93 better than 9%
51% of 102 duels better than 36%
30% of 23 situations better than 32%
Anubis29
62% better than 80%
0.67 better than 15%
67.3 better than 1%
0.97 better than 26%
52% of 88 duels right on the average
33% of 21 situations better than 35%
Ancient24
54% better than 56%
0.62 better than 3%
69.1 better than 2%
0.90 better than 8%
52% of 75 duels right on the average
36% of 11 situations better than 45%
Dust 220
45% better than 25%
0.66 better than 12%
67.8 better than 2%
0.94 better than 16%
57% of 77 duels better than 79%
19% of 16 situations better than 7%
Nuke14
71% -
0.69 -
68.6 -
1.01-
48% of 64 duels -
36% of 11 situations -
Vertigo3
33% -
0.54 -
54.4 -
0.77-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How walder plays

Across 185 matches walder averages K/R 0.66, ADR 67.7 and a rating of 0.95. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 67.7, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 42% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 53 of 185 matches the rating was 1.10 or higher (29%), in 79 it was below 0.90. In 128 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. walder loses the most ELO on Ancient (−77 ELO, win rate 54%). Things go best on Mirage (+39 ELO, win rate 62%). Improved over the last three months: ELO +163. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.65, ADR at 67.4, Headshots at 41%, Win rate at 58%. Last 30 days: 47 matches, win rate 55%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.