wakauser

China
On FACEIT since 2024 162 matches tracked 111 matches in 30 days
Last updated:

How does wakauser play?

Rating 1.10 (from 112 matches) K/R 0.79 ADR 86.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 112 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.1
Knife kills 1 in 162 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 24x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +269
= Stayed the same
K/R at 0.78, ADR at 87.2, Headshots at 59%, Win rate at 53%
▼ Got worse
Rating −0.27

Oct to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −117 ELO
43 matches · 47% win rate
On Mirage −71 ELO
67 matches · 51% win rate
On Dust 2 −46 ELO
32 matches · 50% win rate

wakauser loses the most ELO from match 5 of the day: −117 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.45 · Dust 2
  4. Most kills in a match: 36 · Dust 2
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
51% better than 49%
0.78 better than 70%
88.7 better than 84%
1.07 better than 65%
54% of 287 duels better than 67%
21% of 19 situations better than 11%
Dust 232
50% better than 43%
0.84 better than 88%
88.0 better than 81%
1.18 better than 88%
54% of 108 duels better than 67%
47% of 15 situations better than 75%
Anubis19
47% better than 33%
0.71 better than 34%
77.4 better than 30%
1.03-
57% of 65 duels better than 79%
67% of 6 situations better than 97%
Ancient18
61% better than 81%
0.86 better than 92%
92.9 better than 93%
1.14-
60% of 60 duels better than 91%
29% of 7 situations better than 28%
Inferno11
73% -
0.74 -
84.1 -
1.17-
43% of 28 duels -
0% of 2 situations -
Nuke9
44% -
0.69 -
75.3 -
1.12-
38% of 16 duels -
33% of 3 situations -
Cache3
67% -
0.78 -
87.7 -
1.03-
75% of 12 duels -
-
Overpass3
100% -
0.87 -
90.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How wakauser plays

Across 162 matches wakauser averages K/R 0.79 and ADR 86.7; the rating across the 112 rated matches is 1.10. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 50 of 112 matches the rating was 1.10 or higher (45%), in 32 it was below 0.90. In 112 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. wakauser loses the most ELO from match 5 of the day (−117 ELO, win rate 47%). Things go best in match 1 of the day (+23 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +23 ELO. Improved over the last three months: ELO +269. Got weaker: Rating −0.27. Unchanged in recent months: K/R at 0.78, ADR at 87.2, Headshots at 59%, Win rate at 53%. Last 30 days: 111 matches, win rate 53%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.