waggonk1d

France
On FACEIT since 2016 148 matches tracked 45 matches in 30 days
Last updated:

How does waggonk1d play?

Rating 1.05 K/R 0.75 ADR 80.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 148 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.2
Knife kills 6 in 148 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 57%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 22x 4K, 1 ace in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 97%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.14, ADR +4.9, Win rate +3 pp, ELO +266
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
27 matches · 37% win rate
From match 5 of the day +32 ELO
33 matches · 42% win rate
On Saturdays +30 ELO, win rate 44%

waggonk1d loses the most ELO in match 3 of the day: ±0 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.15 · Cache
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 68%
0.75 right on the average
77.4 better than 29%
1.09 better than 64%
57% of 129 duels better than 78%
50% of 32 situations better than 82%
Dust 228
39% better than 9%
0.73 better than 42%
80.3 better than 44%
0.96 better than 22%
50% of 121 duels better than 39%
19% of 16 situations better than 8%
Ancient22
50% better than 39%
0.72 better than 33%
77.7 better than 27%
1.02 better than 40%
51% of 93 duels better than 47%
50% of 16 situations better than 79%
Nuke20
60% better than 68%
0.79 better than 62%
84.3 better than 58%
1.09 better than 58%
53% of 74 duels better than 53%
61% of 18 situations better than 90%
Anubis17
41% better than 15%
0.64 better than 8%
74.0 better than 14%
0.88 better than 5%
43% of 74 duels better than 10%
42% of 12 situations better than 60%
Inferno15
53% better than 40%
0.78 better than 58%
88.2 better than 70%
1.10 better than 54%
41% of 66 duels better than 5%
67% of 9 situations better than 96%
Cache7
57% -
0.94 -
96.1 -
1.39-
51% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How waggonk1d plays

Across 148 matches waggonk1d averages K/R 0.75, ADR 80.7 and a rating of 1.05. Biggest strength: Utility damage per round at 7.2, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 63 of 148 matches the rating was 1.10 or higher (43%), in 58 it was below 0.90. In 128 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. waggonk1d loses the most ELO in match 3 of the day (±0 ELO, win rate 37%). Things go best on Dust 2 (+55 ELO, win rate 39%). Match no. 2 of the day goes best: 70% win rate, +7 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +4.9, Win rate +3 pp, ELO +266. Got weaker: Headshots −2 pp. Last 30 days: 45 matches, win rate 62%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.