wOwEr

Spain
On FACEIT since 2014 207 matches tracked 64 matches in 30 days
ELO ▼ 60
2,249
30-day peak: 2,309
Rank EU
#122,043
Spain #1,081 in Spain
Last updated:

How does wOwEr play?

Rating 0.96 K/R 0.65 ADR 66.3 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (49%).

Headshot rate 28%−21 pp · Ø 49% better than 1%
AWP share of kills 60%+49 pp · Ø 11% better than 99%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 1.9
Knife kills 2 in 207 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 11x 4K, 0 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 78%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.64, Rating at 0.96, ADR at 65.3, ELO at 2,249
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
28 matches · 32% win rate
On Dust 2 −10 ELO
31 matches · 52% win rate
On Wednesdays −74 ELO, win rate 47%

wOwEr loses the most ELO on Ancient: −22 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Nuke
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 7 wins in a row · Cache
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno55
67% better than 90%
0.64 better than 14%
65.6 better than 2%
0.96 better than 28%
57% of 275 duels better than 75%
39% of 23 situations better than 53%
Cache48
63% -
0.67 -
67.9 -
0.99-
56% of 202 duels -
24% of 29 situations -
Dust 231
52% right on the average
0.64 better than 10%
67.0 better than 3%
0.96 better than 26%
55% of 161 duels better than 71%
40% of 20 situations better than 54%
Ancient28
32% better than 6%
0.62 better than 5%
62.4 better than 1%
0.88 better than 8%
51% of 102 duels better than 44%
25% of 20 situations better than 24%
Mirage24
67% better than 93%
0.67 better than 21%
68.3 better than 4%
1.00 better than 41%
56% of 112 duels better than 76%
33% of 12 situations better than 36%
Nuke21
62% better than 70%
0.67 better than 17%
66.5 better than 2%
0.97 better than 25%
59% of 100 duels better than 83%
60% of 10 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How wOwEr plays

Across 207 matches wOwEr averages K/R 0.65, ADR 66.3 and a rating of 0.96. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.3, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 28% headshots. The strongest map is Inferno with a 67% win rate in 55 matches. In 65 of 207 matches the rating was 1.10 or higher (31%), in 91 it was below 0.90. In 145 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. wOwEr loses the most ELO on Ancient (−22 ELO, win rate 32%). Things go best on Cache (+102 ELO, win rate 63%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.96, ADR at 65.3, ELO at 2,249. Last 30 days: 64 matches, win rate 53%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.