wMarsh

New Zealand
On FACEIT since 2016 163 matches tracked 39 matches in 30 days
ELO ▲ 24
2,684
30-day peak: 2,684
Rank OCE ▼ 3 places
#160
New Zealand #26 in New Zealand
30 days · prev. #157 · best #150
Last updated:

How does wMarsh play?

Rating 1.20 (from 130 matches) K/R 0.83 ADR 86.0 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 130 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 28% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.25+0.21 · Ø 1.04 better than 92%
Pistol kills per match 3.4
Knife kills 5 in 163 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 87%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 24x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +4.0, Headshots +2 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −392

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.85
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.87 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
36 matches · 50% win rate
In match 1 of the day −50 ELO
64 matches · 39% win rate
On Tuesdays −69 ELO, win rate 42%

wMarsh loses the most ELO on Dust 2: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.34 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
56% better than 64%
0.90 better than 93%
92.0 better than 89%
1.32 better than 97%
69% of 150 duels better than 99%
26% of 27 situations better than 17%
Dust 236
50% better than 40%
0.82 better than 79%
86.0 better than 71%
1.16 better than 80%
65% of 81 duels better than 97%
47% of 19 situations better than 74%
Ancient30
40% better than 12%
0.81 better than 73%
85.1 better than 62%
1.15 better than 78%
68% of 90 duels better than 99%
28% of 18 situations better than 27%
Inferno13
46% -
0.77 -
77.6 -
1.04-
58% of 33 duels -
71% of 7 situations -
Anubis12
50% -
0.82 -
83.8 -
1.22-
64% of 33 duels -
25% of 12 situations -
Cache11
55% -
0.71 -
71.7 -
1.09-
50% of 38 duels -
40% of 5 situations -
Nuke6
50% -
0.89 -
89.4 -
1.07-
41% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wMarsh plays

Across 163 matches wMarsh averages K/R 0.83 and ADR 86.0; the rating across the 130 rated matches is 1.20. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Mirage with a 56% win rate in 55 matches. In 78 of 130 matches the rating was 1.10 or higher (60%), in 25 it was below 0.90. In 110 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. wMarsh loses the most ELO on Dust 2 (−51 ELO, win rate 50%). Things go best in match 2 of the day (+179 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +179 ELO. Improved over the last three months: K/R +0.05, ADR +4.0, Headshots +2 pp, Win rate +11 pp. Got weaker: ELO −392. Last 30 days: 39 matches, win rate 54%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.