wFu-
Name history of wFu-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does wFu- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).
Compared with 1,252 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.82 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 2 kills in 10.2% of rounds and so well below the average (13.3%).
Utility and deaths
Average29% of nades dealing damage or blinding and so clearly below the average (34%).
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.62 (at the start 0.60). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.90. Last 3 months: 0.86 (at the start 0.82). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 76.1. Last 3 months: 71.6 (at the start 70.6). Clearly below the average (79.7).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 45% (at the start 48%). Just above the average (44%).
Matches won (win rate)
Best month: November 2026 with 89%. Last 3 months: 52% (at the start 51%). Clearly below the average (55%).
Best month: October 2026 with 1,070. Last 3 months: 1,067 (at the start 997).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 275 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wFu- loses the most ELO on Mirage: −110 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 44 · Nuke
- Highest rating in a match: 2.02 · Dust 2
Maps in detail
from the last 275 matchesCompared with players on the same level who have at least 15 matches on the map.
How wFu- plays
Across 275 matches wFu- averages K/R 0.61 and ADR 71.1; the rating across the 254 rated matches is 0.84. Biggest strength: Utility damage per round at 5.3, better than 80% of level 5 players. Most room to improve: Rating at 0.84, better than only 5% of level 5 players. Averages 13.6 kills per match with 46% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 54 of 254 matches the rating was 1.10 or higher (21%), in 161 it was below 0.90. In 203 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 0.90. wFu- loses the most ELO on Mirage (−110 ELO, win rate 52%). Things go best on Nuke (+56 ELO, win rate 48%). Match no. 3 of the day goes best: 56% win rate, −75 ELO. Improved over the last three months: ELO +70. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.86, ADR at 71.6, Win rate at 52%. Last 30 days: 40 matches, win rate 55%, net ELO +166.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.