w9slaozik

Japan
On FACEIT since 2018 192 matches tracked 75 matches in 30 days
ELO ▲ 195
2,787
30-day peak: 2,817
Rank SA ▲ 16 places
#415
Japan #5 in Japan
30 days · prev. #431 · best #367
Last updated:

How does w9slaozik play?

Rating 1.22 (from 161 matches) K/R 0.86 ADR 92.5 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 161 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,750-2,999 ELO

Compared with 11,900 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 6%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.25+0.21 · Ø 1.04 better than 91%
Pistol kills per match 3.0
Knife kills 2 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 91%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 41x 4K, 4 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +448
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 93.0, Headshots at 42%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.86 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
30 matches · 43% win rate
On Ancient −35 ELO
41 matches · 46% win rate
Between 18:00 and 24:00 −76 ELO, win rate 49%
On Saturdays −41 ELO, win rate 49%

w9slaozik loses the most ELO on Mirage: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 2.52 · Nuke
  4. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
64% better than 81%
0.89 better than 94%
96.6 better than 97%
1.30 better than 97%
53% of 152 duels better than 54%
36% of 36 situations better than 43%
Ancient41
46% better than 23%
0.81 better than 74%
88.7 better than 78%
1.08 better than 59%
60% of 178 duels better than 87%
23% of 22 situations better than 14%
Nuke37
54% better than 42%
0.88 better than 88%
98.1 better than 94%
1.27 better than 91%
62% of 164 duels better than 89%
33% of 27 situations better than 36%
Mirage30
43% better than 12%
0.77 better than 57%
82.1 better than 51%
1.11 better than 68%
49% of 78 duels better than 31%
38% of 16 situations better than 47%
Cache16
63% better than 69%
0.86 better than 79%
89.5 better than 70%
1.19 better than 73%
58% of 85 duels better than 71%
45% of 11 situations better than 64%
Vertigo14
71% -
0.91 -
94.6 -
1.35-
67% of 60 duels -
50% of 14 situations -
Dust 29
67% -
0.89 -
93.7 -
1.36-
67% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w9slaozik plays

Across 192 matches w9slaozik averages K/R 0.86 and ADR 92.5; the rating across the 161 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 92.5, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 41% headshots. The strongest map is Vertigo with a 71% win rate in 14 matches. In 99 of 161 matches the rating was 1.10 or higher (61%), in 30 it was below 0.90. In 159 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 1.35. w9slaozik loses the most ELO on Mirage (−46 ELO, win rate 43%). Things go best on Anubis (+89 ELO, win rate 64%). Match no. 3 of the day goes best: 74% win rate, +49 ELO. Improved over the last three months: Win rate +5 pp, ELO +448. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 93.0, Headshots at 42%. Last 30 days: 75 matches, win rate 56%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.