w5Lwa

Netherlands
On FACEIT since 2023 179 matches tracked 55 matches in 30 days
ELO ▲ 54
2,304
30-day peak: 2,344
Rank SEA ▼ 478 places
#2,370
Netherlands #3 in Netherlands
30 days · prev. #1,892 · best #1,857
Last updated:

How does w5Lwa play?

Rating 1.05 K/R 0.77 ADR 82.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.07+0.03 · Ø 1.04 better than 58%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 18x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 23%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +128
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 81.5, Headshots at 53%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
30 matches · 57% win rate
From match 5 of the day +30 ELO
34 matches · 38% win rate
Between 18:00 and 24:00 −25 ELO, win rate 44%
On Saturdays −1 ELO, win rate 38%

w5Lwa loses the most ELO on Anubis: −75 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 46 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
55% better than 61%
0.80 better than 75%
84.1 better than 64%
1.10 better than 68%
51% of 292 duels better than 47%
39% of 49 situations better than 52%
Ancient44
43% better than 19%
0.77 better than 60%
82.4 better than 53%
1.05 better than 53%
47% of 165 duels better than 25%
22% of 23 situations better than 15%
Anubis30
57% better than 66%
0.78 better than 66%
84.1 better than 64%
1.10 better than 68%
47% of 120 duels better than 24%
47% of 19 situations better than 75%
Mirage23
26% better than 1%
0.64 better than 9%
72.5 better than 11%
0.82 better than 2%
45% of 96 duels better than 15%
43% of 7 situations better than 65%
Inferno3
100% -
0.76 -
75.1 -
1.06-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w5Lwa plays

Across 179 matches w5Lwa averages K/R 0.77, ADR 82.0 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 78 of 179 matches the rating was 1.10 or higher (44%), in 61 it was below 0.90. In 80 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: November 2026 at 1.16. w5Lwa loses the most ELO on Anubis (−75 ELO, win rate 57%). Things go best on Ancient (+82 ELO, win rate 43%). Match no. 4 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: ELO +128. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 81.5, Headshots at 53%. Last 30 days: 55 matches, win rate 51%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.