w1nexz

Portugal
On FACEIT since 2025 200 matches tracked 73 matches in 30 days
ELO ▲ 258
2,272
30-day peak: 2,272
Rank EU
#115,316
Portugal #1,815 in Portugal
Last updated:

How does w1nexz play?

Rating 1.23 (from 179 matches) K/R 0.90 ADR 96.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 179 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 2.7
Knife kills 4 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 90%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 41x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.09, ELO +284
= Stayed the same
ADR at 98.3
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: June 2026 with 0.98. Last 3 months: 0.92 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −3 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 +12 ELO, win rate 47%
On Sundays ±0 ELO, win rate 47%

w1nexz loses the most ELO in match 3 of the day: −3 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 2.34 · Dust 2
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 46%
0.87 better than 92%
95.3 better than 95%
1.17 better than 87%
58% of 258 duels better than 85%
26% of 27 situations better than 15%
Anubis53
53% right on the average
0.90 better than 98%
100.2 better than 99%
1.25 better than 96%
59% of 224 duels better than 85%
43% of 44 situations better than 65%
Nuke31
52% better than 39%
0.94 better than 95%
97.3 better than 94%
1.30 better than 94%
58% of 71 duels better than 77%
41% of 17 situations better than 49%
Dust 219
58% better than 72%
0.93 better than 97%
97.0 better than 96%
1.28 better than 96%
61% of 59 duels better than 91%
73% of 11 situations better than 99%
Ancient18
61% better than 79%
0.87 better than 93%
89.4 better than 84%
1.25 better than 96%
52% of 63 duels better than 53%
50% of 14 situations better than 80%
Cache10
40% -
0.81 -
92.7 -
1.14-
55% of 47 duels -
43% of 7 situations -
Inferno7
43% -
0.93 -
102.9 -
1.15-
65% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How w1nexz plays

Across 200 matches w1nexz averages K/R 0.90 and ADR 96.9; the rating across the 179 rated matches is 1.23. Biggest strength: Damage per round (ADR) at 96.9, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 49% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 108 of 179 matches the rating was 1.10 or higher (60%), in 29 it was below 0.90. In 138 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: November 2026 at 1.32. w1nexz loses the most ELO in match 3 of the day (−3 ELO, win rate 46%). Things go best on Anubis (+35 ELO, win rate 53%). From match no. 5 of the day on, things go best: 61% win rate, +20 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, ELO +284. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ADR at 98.3. Last 30 days: 73 matches, win rate 51%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.