w0odies

Vietnam
On FACEIT since 2025 100 matches tracked 38 matches in 30 days
Last updated:

How does w0odies play?

Rating 1.05 K/R 0.79 ADR 88.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 100 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most
Level 7

Compared with 1,227 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 93%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 61%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.02+0.02 · Ø 1.00 better than 64%
Pistol kills per match 2.0
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 87%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 90%
MVPs per match 2.6+0.4 · Ø 2.2 better than 90%
4Ks and aces 24x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.18, ADR +6.0, Headshots +2 pp, Win rate +13 pp, Clutch 1v1 +7 pp
= Stayed the same
First kills at 12%
▼ Got worse
ELO −223

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.83 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
32 matches · 47% win rate
On Dust 2 −22 ELO
25 matches · 40% win rate

w0odies loses the most ELO on Mirage: −22 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.22 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
47% better than 39%
0.74 better than 60%
85.9 better than 80%
1.00 right on the average
54% of 166 duels better than 72%
48% of 21 situations better than 76%
Dust 225
40% better than 17%
0.78 better than 78%
88.7 better than 87%
1.05 better than 66%
47% of 139 duels better than 31%
47% of 15 situations better than 78%
Anubis12
42% -
0.83 -
88.8 -
1.16-
46% of 67 duels -
57% of 7 situations -
Inferno11
55% -
0.80 -
84.1 -
1.07-
47% of 45 duels -
63% of 8 situations -
Ancient10
70% -
0.98 -
107.0 -
1.26-
61% of 70 duels -
20% of 5 situations -
Nuke5
60% -
0.70 -
79.8 -
0.92-
50% of 28 duels -
100% of 1 situations -
Cache4
0% -
0.52 -
62.5 -
0.60-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How w0odies plays

Across 100 matches w0odies averages K/R 0.79, ADR 88.3 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 48%, better than 93% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 17.9 kills per match with 48% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 44 of 100 matches the rating was 1.10 or higher (44%), in 40 it was below 0.90. In 100 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: November 2026 at 1.27. w0odies loses the most ELO on Mirage (−22 ELO, win rate 47%). Things go best from match 5 of the day (±0 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate. Improved over the last three months: K/R +0.08, Rating +0.18, ADR +6.0, Headshots +2 pp, Win rate +13 pp, Clutch 1v1 +7 pp. Got weaker: ELO −223. Unchanged in recent months: First kills at 12%. Last 30 days: 38 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.