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w0Nnd3rR

Japan
On FACEIT since 2022 426 matches tracked 157 matches in 30 days
ELO ▲ 339
3,213
30-day peak: 3,272
Rank EU ▲ 5,114 places
#4,273
Japan #89 in Japan
30 days · prev. #9,387 · best #3,704
Last updated:

How does w0Nnd3rR play?

Rating 0.97 K/R 0.69 ADR 73.5 from 426 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 426 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (374 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.98−0.07 · Ø 1.05 better than 18%
Pistol kills per match 3.0
Knife kills 2 in 426 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 19%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 39x 4K, 3 aces in 374 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 26%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ELO +606
= Stayed the same
Rating at 0.99, ADR at 75.2, Win rate at 54%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −40 ELO
25 matches · 52% win rate
In match 2 of the day −6 ELO
66 matches · 45% win rate
Between 18:00 and 24:00 −242 ELO, win rate 48%
On Sundays −92 ELO, win rate 46%

w0Nnd3rR loses the most ELO on Nuke: −40 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 39 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
60% better than 74%
0.67 better than 13%
73.1 better than 11%
0.95 better than 15%
48% of 532 duels better than 24%
37% of 78 situations better than 44%
Ancient80
51% better than 36%
0.70 better than 23%
73.8 better than 11%
0.99 better than 27%
49% of 254 duels better than 30%
44% of 61 situations better than 66%
Anubis80
50% better than 33%
0.72 better than 34%
76.4 better than 23%
1.02 better than 37%
51% of 294 duels better than 42%
32% of 50 situations better than 33%
Dust 280
54% better than 46%
0.67 better than 14%
72.0 better than 8%
0.94 better than 12%
46% of 284 duels better than 18%
26% of 34 situations better than 17%
Nuke25
52% better than 31%
0.69 better than 20%
74.4 better than 17%
0.99 better than 25%
48% of 100 duels better than 25%
50% of 8 situations better than 76%
Inferno13
62% -
0.66 -
71.1 -
0.93-
48% of 54 duels -
43% of 7 situations -
Cache3
33% -
0.63 -
63.4 -
0.91-
58% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How w0Nnd3rR plays

Across 426 matches w0Nnd3rR averages K/R 0.69, ADR 73.5 and a rating of 0.97. Most room to improve: Damage per round (ADR) at 73.5, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 137 of 426 matches the rating was 1.10 or higher (32%), in 182 it was below 0.90. In 374 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. w0Nnd3rR loses the most ELO on Nuke (−40 ELO, win rate 52%). Things go best on Dust 2 (+198 ELO, win rate 54%). Match no. 4 of the day goes best: 62% win rate, +142 ELO. Improved over the last three months: K/R +0.04, ELO +606. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 0.99, ADR at 75.2, Win rate at 54%. Last 30 days: 157 matches, win rate 52%, net ELO +346.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.