vympoo

South Korea
On FACEIT since 2021 106 matches tracked 63 matches in 30 days
ELO ▲ 205
2,024
30-day peak: 2,024
Rank EU
#242,222
South Korea #3,475 in South Korea
Last updated:

How does vympoo play?

Rating 1.14 K/R 0.82 ADR 87.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 29% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.17+0.14 · Ø 1.03 better than 87%
Pistol kills per match 3.0
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 24x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether vympoo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOctNov

Best month: October 2026 with 0.83.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +51 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 +34 ELO, win rate 39%

vympoo loses the most ELO in match 1 of the day: +51 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.87 · Mirage
  4. Most kills in a match: 39 · Anubis
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
45% better than 25%
0.84 better than 87%
88.8 better than 82%
1.19 better than 87%
59% of 140 duels better than 86%
52% of 33 situations better than 85%
Mirage31
48% better than 38%
0.82 better than 83%
87.8 better than 82%
1.10 better than 74%
62% of 133 duels better than 95%
44% of 25 situations better than 67%
Anubis13
46% -
0.86 -
90.4 -
1.22-
60% of 60 duels -
45% of 11 situations -
Cache11
55% -
0.75 -
86.5 -
1.04-
47% of 47 duels -
25% of 4 situations -
Nuke8
50% -
0.74 -
83.5 -
0.99-
52% of 42 duels -
40% of 5 situations -
Ancient7
71% -
0.89 -
90.3 -
1.21-
61% of 23 duels -
44% of 9 situations -
Inferno5
80% -
0.84 -
80.1 -
1.16-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vympoo plays

Across 106 matches vympoo averages K/R 0.82, ADR 87.8 and a rating of 1.14. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 58% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 63 of 106 matches the rating was 1.10 or higher (59%), in 20 it was below 0.90. In 106 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: November 2026 at 1.16. vympoo loses the most ELO in match 1 of the day (+51 ELO, win rate 41%). Things go best on Mirage (+90 ELO, win rate 48%). Last 30 days: 63 matches, win rate 54%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.