vulcano_

Czech Republic
On FACEIT since 2021 135 matches tracked 32 matches in 30 days
ELO ▼ 64
2,025
30-day peak: 2,115
Rank EU
#235,316
Czech Republic #1,935 in Czech Republic
Last updated:

How does vulcano_ play?

Rating 1.17 K/R 0.85 ADR 93.4 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 135 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.6
Knife kills 1 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 41x 4K, 8 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.17, ADR +11.8, Win rate +6 pp, ELO +456
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.89
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.87 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
28 matches · 36% win rate
Between 18:00 and 24:00 +3 ELO, win rate 39%
On Sundays +89 ELO, win rate 41%

vulcano_ loses the most ELO from match 5 of the day: −29 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Reached level 10 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.76 · Anubis
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
46% better than 31%
0.87 better than 93%
96.8 better than 96%
1.17 better than 87%
53% of 325 duels better than 62%
24% of 17 situations better than 13%
Dust 230
60% better than 81%
0.85 better than 88%
93.9 better than 93%
1.17 better than 85%
55% of 174 duels better than 70%
36% of 11 situations better than 44%
Anubis19
53% better than 55%
0.86 better than 91%
91.9 better than 91%
1.18 better than 89%
61% of 125 duels better than 94%
50% of 8 situations better than 79%
Ancient17
35% better than 8%
0.80 better than 75%
87.2 better than 75%
1.11 better than 76%
48% of 86 duels better than 31%
38% of 8 situations better than 53%
Inferno15
60% better than 67%
0.79 better than 67%
86.9 better than 75%
1.09 better than 62%
50% of 102 duels better than 36%
17% of 12 situations better than 7%
Cache8
50% -
1.01 -
101.0 -
1.37-
67% of 58 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vulcano_ plays

Across 135 matches vulcano_ averages K/R 0.85, ADR 93.4 and a rating of 1.17. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 70 of 135 matches the rating was 1.10 or higher (52%), in 32 it was below 0.90. In 129 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: October 2026 at 1.21. vulcano_ loses the most ELO from match 5 of the day (−29 ELO, win rate 36%). Things go best in match 1 of the day (+112 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +112 ELO. Improved over the last three months: K/R +0.12, Rating +0.17, ADR +11.8, Win rate +6 pp, ELO +456. Unchanged in recent months: Headshots at 56%. Last 30 days: 32 matches, win rate 56%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.