vsmm

Brazil
FACEIT verified On FACEIT since 2018 139 matches tracked 57 matches in 30 days
ELO ▲ 110
3,353
30-day peak: 3,508
Rank SA ▼ 18 places
#45
BR #35 in BR
30 days · prev. #27 · best #27
Last updated:

How does vsmm play?

Rating 1.21 (from 92 matches) K/R 0.87 ADR 94.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 92 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.24+0.19 · Ø 1.05 better than 88%
Pistol kills per match 3.1
Knife kills 4 in 139 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 80%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 26x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 64%
Enemies flashed per round 0.66+0.34 · Ø 0.32 better than 98%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.08, ELO +120
= Stayed the same
K/R at 0.87, ADR at 93.3, Headshots at 58%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.97
AprMayJunJulAugSepOct

Best month: May 2026 with 0.98. Last 3 months: 0.87 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −101 ELO
60 matches · 62% win rate
In match 3 of the day −65 ELO
27 matches · 56% win rate
Between 0:00 and 6:00 −168 ELO, win rate 56%
On Tuesdays −94 ELO, win rate 50%

vsmm loses the most ELO on Mirage: −101 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.80 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 45 · Dust 2
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
62% better than 78%
0.86 better than 87%
92.4 better than 89%
1.15 better than 76%
52% of 194 duels better than 46%
30% of 20 situations better than 23%
Dust 232
63% better than 78%
0.84 better than 82%
92.6 better than 89%
1.06 better than 44%
56% of 109 duels better than 69%
38% of 13 situations better than 46%
Ancient18
39% better than 7%
0.98 better than 99%
104.5 better than 99%
1.62-
60% of 81 duels better than 87%
36% of 11 situations better than 43%
Nuke13
62% -
0.85 -
91.7 -
1.10-
47% of 53 duels -
20% of 10 situations -
Anubis8
100% -
0.95 -
96.1 -
1.27-
64% of 14 duels -
33% of 3 situations -
Cache5
80% -
0.88 -
89.9 -
1.49-
63% of 16 duels -
-
Inferno3
67% -
0.87 -
100.7 -
1.27-
90% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vsmm plays

Across 139 matches vsmm averages K/R 0.87 and ADR 94.3; the rating across the 92 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 94.3, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 54 of 92 matches the rating was 1.10 or higher (59%), in 19 it was below 0.90. In 86 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.37. vsmm loses the most ELO on Mirage (−101 ELO, win rate 62%). Things go best on Dust 2 (+20 ELO, win rate 63%). Improved over the last three months: Rating +0.08, ELO +120. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.87, ADR at 93.3, Headshots at 58%. Last 30 days: 57 matches, win rate 54%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.