vorzzy

Ukraine
On FACEIT since 2024 312 matches tracked 74 matches in 30 days
ELO ▲ 175
2,002
30-day peak: 2,086
Rank EU
#254,531
Ukraine #10,178 in Ukraine
Last updated:

How does vorzzy play?

Rating 0.92 K/R 0.65 ADR 76.1 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 312 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Weakness
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.4
Knife kills 7 in 312 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 11%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 36x 4K, 5 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 74%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 76.4, Headshots at 40%, ELO at 2,002
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months unchanged at 0.65. Clearly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −209 ELO
46 matches · 46% win rate
On Anubis −22 ELO
28 matches · 39% win rate
On Sundays −176 ELO, win rate 43%

vorzzy loses the most ELO on Nuke: −209 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 11 wins in a row · Ancient
  4. Reached level 10 · Nuke
  5. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
59% better than 79%
0.63 better than 9%
75.3 better than 26%
0.90 better than 12%
42% of 496 duels better than 9%
23% of 53 situations better than 12%
Ancient73
48% better than 38%
0.65 better than 12%
76.6 better than 27%
0.93 better than 20%
48% of 282 duels better than 30%
38% of 42 situations right on the average
Dust 254
57% better than 69%
0.68 better than 23%
79.6 better than 45%
0.99 better than 35%
49% of 229 duels better than 39%
48% of 29 situations better than 75%
Nuke46
46% better than 20%
0.64 better than 10%
74.5 better than 19%
0.88 better than 8%
43% of 195 duels better than 9%
33% of 27 situations better than 37%
Anubis28
39% better than 14%
0.67 better than 18%
77.4 better than 31%
0.93 better than 18%
50% of 154 duels better than 42%
48% of 21 situations better than 74%
Cache5
0% -
0.49 -
65.7 -
0.69-
37% of 19 duels -
50% of 6 situations -
Inferno3
100% -
0.49 -
57.3 -
0.78-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vorzzy plays

Across 312 matches vorzzy averages K/R 0.65, ADR 76.1 and a rating of 0.92. Most room to improve: K/D at 0.90, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 40% headshots. The strongest map is Mirage with a 59% win rate in 103 matches. In 82 of 312 matches the rating was 1.10 or higher (26%), in 155 it was below 0.90. In 249 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: November 2026 at 1.19. vorzzy loses the most ELO on Nuke (−209 ELO, win rate 46%). Things go best on Mirage (+292 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +22 ELO. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 76.4, Headshots at 40%, ELO at 2,002. Last 30 days: 74 matches, win rate 54%, net ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.