vorm_666

Belarus
On FACEIT since 2024 177 matches tracked 37 matches in 30 days
Last updated:

How does vorm_666 play?

Rating 0.94 K/R 0.68 ADR 73.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 177 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 12%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 21x 4K, 1 ace in 130 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 76.3
▼ Got worse
Win rate −9 pp, ELO −130

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −26 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 −25 ELO, win rate 44%
On Tuesdays +59 ELO, win rate 34%

vorm_666 loses the most ELO from match 5 of the day: −26 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Dust 2
  2. Highest rating in a match: 1.75 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 69%
0.72 better than 41%
77.2 better than 31%
0.99 better than 37%
51% of 183 duels right on the average
11% of 19 situations better than 2%
Dust 239
51% better than 51%
0.65 better than 12%
71.7 better than 10%
0.92 better than 14%
48% of 184 duels better than 31%
32% of 25 situations better than 32%
Anubis30
37% better than 10%
0.66 better than 14%
75.6 better than 21%
0.90 better than 10%
47% of 107 duels better than 27%
33% of 27 situations better than 38%
Ancient22
59% better than 74%
0.64 better than 9%
71.8 better than 9%
0.91 better than 15%
45% of 93 duels better than 19%
25% of 8 situations better than 20%
Nuke19
47% better than 25%
0.75 better than 47%
76.8 better than 25%
1.03 better than 45%
57% of 53 duels better than 77%
13% of 8 situations better than 4%
Cache8
38% -
0.64 -
74.0 -
0.85-
46% of 26 duels -
25% of 4 situations -
Inferno8
25% -
0.73 -
73.7 -
1.00-
48% of 27 duels -
29% of 7 situations -
Aim_all_pistols3
67% -
0.53 -
60.8 -
0.88-
53% of 62 duels -
53% of 62 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vorm_666 plays

Across 177 matches vorm_666 averages K/R 0.68, ADR 73.9 and a rating of 0.94. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 60% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 59 of 177 matches the rating was 1.10 or higher (33%), in 86 it was below 0.90. In 130 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. vorm_666 loses the most ELO from match 5 of the day (−26 ELO, win rate 39%). Things go best in match 2 of the day (+84 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +84 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −9 pp, ELO −130. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 76.3. Last 30 days: 37 matches, win rate 51%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.